Title: Mbulb v1.21 Post by: mclarekin on July 30, 2017, 10:18:05 AM Mbulb v1.21
(http://nocache-nocookies.digitalgott.com/gallery/20/8347_30_07_17_10_18_05.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=20506 Mbulb v1.21 Title: Re: Mbulb v1.21 Post by: Sabine on August 06, 2017, 06:36:27 PM 88) Photorealism! :yes:
Title: Re: Mbulb v1.21 Post by: mclarekin on August 07, 2017, 07:18:23 AM @ sabine
here is a mandelbulb frag that includes MandelbulberVersion as an option. The formula is the Mandelbulb base that I use in Mandelbulber V1.21 openCL. It has abs() options, and some axis swapping options (with start stop controls). Title: Re: Mbulb v1.21 Post by: Sabine on August 23, 2017, 02:16:51 PM Thank you for sharing, @mclarekin! Adore the abs-functions here, real fun to run into a burning ship at the second checkbox I tick;)
Coincidentally, I was trying to port cubicquat from mb3d to fragm as it behaves like a burning ship if p=abs(p) is added... or so it should, but I have no clue how to go about with the DE. Tried to steal from Fragm's quatJulia4D-example, but no joy:( Do you have time/energy/courage to take a look? Title: Re: Mbulb v1.21 Post by: mclarekin on August 24, 2017, 11:58:15 AM Sure. I haven't even looked at that formula yet.
Post your frag and I give it a try. Title: Re: Mbulb v1.21 Post by: Sabine on August 24, 2017, 09:54:51 PM @mclarekin Oh thank you for having a look! As usual I am totally lost when attempting to find something even remotely correct DE-ish 88) :dink:
Attached is as far as I got (basically copying and pasting dark-beams goodness). There is a definite change in structure when I check the Abs4D, could with some fantasy and good-will look like something burning ship-like. But Dreadful DE!!! Also the cz is from the QuaternionMandelbrot4D, as I had no idea how to construct the p.w-part, but I am almost sure it should just be 0.0... Title: Re: Mbulb v1.21 Post by: Sabine on August 25, 2017, 12:59:46 AM Sorry, just took another look, maybe the detail set to -5,5 is not the best way to start exploring :embarrass:
Hopefully a better .frag attached below... 88) Title: Re: Mbulb v1.21 Post by: mclarekin on August 28, 2017, 01:12:10 PM @sabine
I have had a look. Cubic quat is like the Quaternion4D in Mandelbulber so I have just used it as a base. So far I have just set up 4 enable checkBoxes to do an abs() on each axis, followed by Quaternion4D, So now I can make all the xyzw combinations of abs(). This functions as a 3D quat if initialW = 0 This formula is using Delta DE (not Analytical DE) From memory, this was best but I should revisit the decision to refresh my mind. With Fragmentarium I would not no what equates to Delta DE ?? But I will have a look sometime soon. Anyway it looks something like this for now. Code: bool AbsX etc Title: Re: Mbulb v1.21 Post by: mclarekin on August 28, 2017, 02:27:46 PM This is my current base pseudo code.
Code: bool AbsX etc Title: Re: Mbulb v1.21 Post by: Sabine on August 29, 2017, 04:20:32 PM @mclarekin Thank you so much for looking into this! I have had a look at Syntopia's piece on DE's and Quote .....Another approach is to take the gradient of the escape length: dr=|∇|zn|| – while it is not clear to me why this is valid, it work in many cases as we will see:.... Code: int last = 0; and also read the thread by Buddhi and David Makin about their Delta DE-approach. Must read that again and again, maybe some day my brain will allow me to make proper sense of it! :embarrass: How to bring this to frag... maybe it has been done before? I will have a look at the examples.... Also am trying to get your latest code ready for fragm, will take me another evening or two as I run from one error into the the next (fragm can be so unforgiving to me forgetting about semicolons, invalid type-combinations and such :D ) But hey, keeps me from turning to organized crime and such;) |