Title: 3D Mandelbrot Set - Faded zoom on music from 2e122 to 2e381. Post by: spaciane on July 22, 2017, 06:14:16 PM Of course, I used distance estimation to create a height map. Choosing to show it as mountains instead of valleys wasn't the easiest way to handle camera mouvement and avoid collisions, but brings more excitement.
https://www.youtube.com/watch?v=3q4JHqC1PAo Title: Re: 3D Mandelbrot Set - Faded zoom on music from 2e122 to 2e381. Post by: spaciane on September 07, 2017, 11:56:05 PM I decided to remaster this video because I felt there was many things I could improve. Here the list of improvements; 1) color palette reviewed. In practice, I now give GL_BGR_EXT pixel format instead of GL_RGB to glTexImage2D method because I load bitmap file. 2) more points rendered, 2160x2160 instead of 1440x1440. 3) 30 frames per second instead of 25. 4) rectify 200 miliseconds offset between video and recording. :music: At one point in the process, I look at it with hindsight and say: "This is curvy fractal compare to other 3D Fractal". I just point it out for fun. :tease: https://youtu.be/dbjncSBokmg |