Title: dry lab realtime fracfloor raytracer Post by: rethread on July 14, 2017, 06:57:49 PM I wrote a gpu fractal raytracer. It started innocently like this. https://www.youtube.com/watch?v=QPlIKKXpg4A And then it ended up like this. https://www.youtube.com/watch?v=ks8MmfcO1H4 I touch the surface by binary honing, the prob with that is i miss the closest surface for a further one, but it turns a feedback technique that ping pongs off the last frame finds it before the eye even notices half the time. So its just like jumping a little frog each time, and because its so quick to do it, i end up being able to render a 16000x16000 and i get a nice load of multisampling so i went for a binary etch dither and then post summed it together and got a nice grainy effect. Then I visited this site here-> https://renderman.pixar.com/view/cook-torrance-shader And putting this on it hit me god mode for my eye :) Next im going to involve some other stuff I saw on the internet, and now im worried about coding it... im having second thoughts before doing it, because i think its spoilt things a little bit. And im thinking of quitting... and not bothering because its too much to handle. |