Title: Tricorn Post by: Kalter Rauch on June 12, 2017, 04:42:05 AM CW from top...Tricorn/Bumblebrot, mapped to cylinder,
fisheye view, and mapped to sphere... (http://i305.photobucket.com/albums/nn212/fotox13/Tricorn9c.png) (http://s305.photobucket.com/user/fotox13/media/Tricorn9c.png.html) Title: Re: Tricorn Post by: Alef on June 12, 2017, 01:41:32 PM Wow. Its realy cool. (pst. its my formulas) I realy didn't know that one can do with them this. And with gimp, too;)
Title: Re: Tricorn Post by: Kalter Rauch on June 13, 2017, 05:21:51 AM (http://i305.photobucket.com/albums/nn212/fotox13/Mand3DNylandInv23d.png) (http://s305.photobucket.com/user/fotox13/media/Mand3DNylandInv23d.png.html)
Title: Re: Tricorn Post by: Kalter Rauch on June 13, 2017, 05:55:16 AM Wow. Its realy cool. (pst. its my formulas) I realy didn't know that one can do with them this. And with gimp, too;) I'm using Joukowski transformation in ChaosPro and a fisheye filter in GIMP. From reading, the Joukowski transform is used in aerodynamics to generate airfoils with a circle deformed into an elongated paisley cross-section of a wing, and it has similar effects in your formula. The fisheye filter twists symmetry to change the pose of a figure as well as morphing mirrored features. Title: Re: Tricorn Post by: Kalter Rauch on June 15, 2017, 06:21:21 AM (http://i305.photobucket.com/albums/nn212/fotox13/Mand3DNylandInv23f.png) (http://s305.photobucket.com/user/fotox13/media/Mand3DNylandInv23f.png.html)
Title: Re: Tricorn Post by: Kalter Rauch on June 15, 2017, 06:23:56 AM The right hand figure uses a Gilgamesh head
but the body is a Tricorn as are the others. Title: Re: Tricorn Post by: Kalter Rauch on June 15, 2017, 07:19:41 AM OK...when I said it was a Gilghead
I meant that I cut the head in half and then duplicated the best half, flipped it, and joined the mirror halves into a better object. Title: Re: Tricorn Post by: Kalter Rauch on June 18, 2017, 02:10:34 AM The background is from a 4th power Nylander Mandelbulb
and it and the figures were treated with an "HSV Noise" filter and then a bumpmap which really brought out fine texture... (http://i305.photobucket.com/albums/nn212/fotox13/Mand3DNylandInv24c.png) (http://s305.photobucket.com/user/fotox13/media/Mand3DNylandInv24c.png.html) Title: Re: Tricorn Post by: Kalter Rauch on June 18, 2017, 02:16:19 AM Whereas HSV noise only uses those color values
there is also a "Perlin Noise3" process which instead returns vector information that can make a smooth sphere look like a wad of gum. GIMP doesn't seem to have it...... Title: Re: Tricorn Post by: Kalter Rauch on June 19, 2017, 04:43:42 AM (http://i305.photobucket.com/albums/nn212/fotox13/Mand3DNylandInv25b.png) (http://s305.photobucket.com/user/fotox13/media/Mand3DNylandInv25b.png.html)
Title: Re: Tricorn Post by: Kalter Rauch on July 07, 2017, 01:53:47 AM (http://i.imgur.com/BpRccfN.png)
Tricorn...sub-type Bumblebrot2 (detail) Title: Re: Tricorn Post by: Kalter Rauch on July 07, 2017, 11:43:08 PM Tricorn distorted by FBM transform over a metallized FBM background...
(http://i.imgur.com/1yjm8ip.jpg?1) Title: Re: Tricorn Post by: Kalter Rauch on July 08, 2017, 09:29:54 AM Note...the Perlin3 vector driven noise formula mentioned above
is in ChaosPro as "Perlin FBM Displacement ". FBM is "Fractal Brownian Motion". It also extremely distorts Mandel/Juliabulbs which I experimented with today. Title: Images Using "Perlin FBM Displacement" Transformation Post by: Kalter Rauch on July 11, 2017, 07:00:53 AM This is a zoom into a so treated Juliabulb...
(http://i.imgur.com/TvZYZ9X.jpg) Title: Re: Tricorn Post by: Kalter Rauch on September 03, 2017, 03:43:47 AM (https://i.imgur.com/8VVWk90.png) |