Title: Futuristic Space Engine - Morphing 3D Fractals Post by: Alon Nahary on April 22, 2017, 04:40:57 PM Rendered by my Julia3D software, ray tracing mode, ambient occlusion with no directional light, one minute a frame. This is based on Quaternion Multiply operation, 5 times for each iteration: Quaternion operator *(const Quaternion a, const Quaternion b) { return Quaternion( a.y*b.z - a.z*b.y + a.x*b.w + a.w*b.x, a.z*b.x - a.x*b.z + a.y*b.w + a.w*b.y, a.x*b.y - a.y*b.x + a.z*b.w + a.w*b.z, a.w*b.w - a.x*b.x - a.y*b.y - a.z*b.z);} https://www.youtube.com/watch?v=PkbYVVlxw0w |