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Fractal Software => JWildfire => Topic started by: thargor6 on April 21, 2017, 02:20:57 AM




Title: JWildfire 3.10 release: improved image-quality and much other fun
Post by: thargor6 on April 21, 2017, 02:20:57 AM
Just released JWildfire V3.10.

Among a lot of different changes, two major features stand out: improved image-quality (sharpening and anti-aliasing) and an easy-to-use background-gradient-function.

Complete list of changes (you can also see this list inside the program at the any time, see Help->List of changes ):

- Image-quality:
   - new "Filtering"-option at the Anti-Aliasing/Filtering-tab to distinguish between the various types of filtering:
     GLOBAL_SHARPENING, GLOBAL_SMOOTHING, ADAPTIVE. The "Filter kernel" option is populated accordingly.
     new MITCHELL_SMOOTH-filter kernel (derived from MITCHELL), which is now the default
   - improved the behaviour of sharpening filters (causing less artifacts)
   - "Sharpness indicator" and "Low density"-parameters at the "Anti-Aliasing/Filter"-tab (affects only adaptive filtering)
   - new experimental adaptive MITCHELL_SINEPOW-filter (sharpenung details, smoothing "unsharp" areas as well as areas with low density)
   - new "low brightness"-property to show/hide areas with lower density, increasing this value usually leads to more detail, while decreasing
     this value may help to hide unwanted border areas
   - increased default oversampling to 2 in order to increase default quality
 - Editing:
   - reimplemented the preview-cache (all options at the coloring-tab do not need a recalculation do show changes). In general, all properties
     which do not need a re-render are indicated by a star at the label, e.g. "Brightness*". Is is recommended to do a quickrender before adjusting them,
     so can apply changes in almsot realtime to a decent image.
   - improved the quality of the preview in the main editor
   - the channel-mixer also works in "realtime-mode" now
   - new color-balancing options at the "Coloring"-tab
 - Flame-saving/flame-thumbnail-selection
   - new SaveAll-button which saves all selected flames into a single file (thanks to Michael Bourne for the suggestion)
   - new checkbox at each flame-thumbnail to (de)select it
   - new popup-menus at the flame-thumbnails (press the right mouse-button over a button to display the menu):
      - remove-button: new popup-menu to remove all or remove selected flames
      - checkbox (sometimes referred as "select-button": new popoup-menu to toggle selection or deselect all
   - added confirmation dialog to the thumbnail-delete button
 - Background-gradients:
   - new 2x2 gradient-type for the background of fractals , may also be changed in "realtime mode"
   - new 2x2+c gradient-type for the background of fractals (which is the new default)
 - Mesh-Generator:
   - optional post-smooth (Taubin-smooth) in the mesh generator
   - removed the parameters "Thickness mod" and "Thickness samples" (just fix your model if is has "holes") in the mesh generator
   - improved the rotation-behaviour of the mesh-preview in the Mesh-Generator
   - improved the heuristics to calculate "depth" when creating a mesh from a voxelstack
   - fixed (again) a serious bug in the Mesh-Generator: when rendering image-stacks
 - Misc:
  - new "Machine"-random-flame-generator
  - detect flames with invalid (xaos) settings and stop to render them
  - indicator-mode for adapative filtering (i. e. showing sharp/smooth regions)
  - fixed some labels which were not scale accordingly the global "tinaFontScale"-property
  - rearranged some controls at the coloring-tab
  - new variations, provided by Brad Stefanov ("waves2_radial", "spliptic_bs", "circlesplit", "log_tile2", "mobiq", "tile_hlp")
  - lots of new presets for the "isosfplot3d_wf"-variation, provided by Frank Baumann and Brad Stefanov
  - some performance increase on some of the DOF-blur-shapes
  - increased quality of DOF in 3D-mode, but needs much more time to compute
  - removed the color-oversampling/jittering-option

Some recent renders:
(http://www.andreas-maschke.com/wp-content/gallery/solid-flame-fractals/wallpaper_invader_0.jpg)
(http://www.andreas-maschke.com/wp-content/gallery/wallpapers/wallpaper_unboxing.jpg)
(http://www.andreas-maschke.com/wp-content/gallery/solid-flame-fractals/wallpaper_metal.jpg)
(http://www.andreas-maschke.com/wp-content/gallery/wallpapers/wallpaper_the_flow_0.jpg)
(http://www.andreas-maschke.com/wp-content/gallery/wallpapers/wallpaper_layered_reality.jpg)

Here is the download link: http://www.andreas-maschke.com/?page_id=351

Best regards,
Andreas


Have fun!