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Fractal Software => bug reporting => Topic started by: Eldflaug on March 09, 2017, 03:59:39 PM




Title: DEcombinate not working on mac
Post by: Eldflaug on March 09, 2017, 03:59:39 PM
 :) Hello all  :)
 Im new to the Fractalformus and I am new to Mandelbulb 3d. There is a problem - I have a new mac computer and Sierra 10.12.3. I have Mendelbulb 3d v190. All works except the de-combination of formulas... I can only choose Mix. no other options come up. When I use older versions of Mandelbulb 3d it all works and I can switch between combination methods.
Can anyone think of why this is not working on the newer Mandelbulb?
I can see the box where I used to mix formulas on the older mandelbulb 3d, but now there is nothing there (see the image)....
thank you and sorry if this is something that I should not be asking here.
Good luck with your fractals :D



Title: Re: DEcombinate not working on mac
Post by: Sockratease on March 09, 2017, 06:02:27 PM
It may be a mac issue, and it may just be the settings.

I know DE Combinate has a place to set how many formulas are "part 1" and that tells it where to start the second part.

I'd try importing an m3i or m3p file from an older version that works and test it in the newer one.

If that fails, you may be stuck since all development on MB3D has stopped and it may or may not ever get worked on again   :'(

Hope you get it working, and welcome to the forums   O0


Title: Re: DEcombinate not working on mac
Post by: Eldflaug on March 09, 2017, 07:49:07 PM
Hi Sockratease! :D
thank you and thank you for the quick response ^-^
I will try this and let you know how it goes.
I am glad that this forum is active and people helping! :)




Title: Re: DEcombinate not working on mac
Post by: Eldflaug on March 09, 2017, 08:31:30 PM
Hello again.
I loaded work from older mandelbulb 3d that had other setting; Invert Max, and that worked in the new Mandelbulb 3d. But then I can not choose other setting - I only have Inv Max, no option of Min or Max only for example. So the options are all there in the program, I just can not choose them.
 I will continue trying to find out how this work and I will write here if I find a solution :)


Title: Re: DEcombinate not working on mac
Post by: Sockratease on March 09, 2017, 10:36:55 PM
I'm glad you're making progress.

I no longer have a mac, and the last one I had was OSX 10.4 - I heard horror stories of 10.5 breaking a ton of software and never upgraded.  The thing died and I never got another mac   :sad1:  Apple likes to blame developers when that stuff happens, but backward compatibility is something no operating system should ignore  (translation - it's their fault!).

Since no further work on MB3D is on the horizon I would suggest either running an older version alongside the new one, or giving something like Mandelbulber, Sythhclipse, Fragmentarium, or any of the other fine programs still being maintained.  I'm not sure about mac compatibility on any of them, but it's worth looking into.

I ran MB3D older versions on my old mac using WINE.  I'd also suggest trying that with the newer version to see if anything changes.

Good luck and have fun exploring!



Title: Re: DEcombinate not working on mac
Post by: Eldflaug on May 03, 2017, 08:22:56 PM
Thank you for your help! :) I now have this one and older version running with vine  :)