Title: Mandelbulb3D for Win v1.0 Post by: Jesse on February 02, 2010, 05:20:43 PM I decided to release it, even not all options i would like to have are implemented.
But it should be a good option for those who had nothing to play yet. Please read the textfile inside the attached archiv before making questions. And excuse me if my english isnt that good. I just managed to implement the "Cathedral" from Tglad as option :-) Installation is not necessary, but please check any downloaded .exe's for viruses! PS: sorry for the RAR compressed file, but zip was bigger than 256KB. If the size limiting goes on, i cant w Title: Re: Mandelbulb3D for Win v1.0 Post by: Saquedon on February 02, 2010, 05:24:22 PM Thanx and may i suggest 7zip for high compression :) http://www.7-zip.org/
Title: Re: Mandelbulb3D for Win v1.0 Post by: Jesse on February 02, 2010, 06:12:54 PM 7zip looks fine, but i had to pack the packed into zip because 7z is not allowed for posting... (also a kind of iterating)
Title: Re: Mandelbulb3D for Win v1.0 Post by: kram1032 on February 02, 2010, 10:24:13 PM 7zip's zip compression is better than winzip's ;)
Title: Re: Mandelbulb3D for Win v1.0 Post by: cKleinhuis on February 02, 2010, 11:19:40 PM if you would like to have a download location for your program tell me, and i can put it on the server,
i will not adjust the attachment sizes any further, because attachments are kinda lost, in cyberspace if a thread grows bigger and bigger, i have activated the feature for small attachments, but space is limited, and thus too many too big attachments would crush the system, if you like i put it in a simple folder so that you could hard link it, and i would upload latest versions as needed :police: :police: :police: O0 Title: Re: Mandelbulb3D for Win v1.0 Post by: Jesse on February 03, 2010, 11:07:45 AM if you would like to have a download location for your program tell me, and i can put it on the server, ... if you like i put it in a simple folder so that you could hard link it, and i would upload latest versions as needed Thank you, that would be the best until i have a homepage for it (can take some weeks). Title: Re: Mandelbulb3D for Win v1.0 Post by: cKleinhuis on February 03, 2010, 11:27:49 AM do you have my private email ?!
if not i will pm it to you! Title: Re: Mandelbulb3D for Win v1.0 Post by: Jesse on February 10, 2010, 10:30:49 PM So here is the the link for downloading the latest version, actually 1.1!
http://www.fractalforums.com/index.php?action=downloads;cat=5 (http://www.fractalforums.com/index.php?action=downloads;cat=5) What is new in Version 1.1: - New options in the "bad math" and in the "supercubes" (was: cathedral) formulas. - DEstop for supercubes is better scaled, instead of 15 use now 3 for example. - Shadow based on DEcount is shown in the Lighting window and has better options. - 3D cutting and seperate color adjustment for the interior of the bulb. - A BMP can be used for the Diffuse color on the normals. - Parameter or M3I is loaded on startup, when throwing a file on the program icon. - Filenames for saving are set according to loaded files. - Some functions should be faster, so the supercubes. - A better memory manager is used, good for very big renderings. (Be aware that 1 pixel needs up to 32 Bytes memory consumption!) - The 3 buttons for mouse zooming+shifting can be disabled (click on the pushed button to bring all up) so that no image-click can happen by accident after 3D calculation. - Changes to the edit fields now also have an effect when calculating 2D slices. Title: Re: Mandelbulb3D for Win v1.0 Post by: Saquedon on February 10, 2010, 10:43:54 PM Hooray it works on Windows x64 ! TEsted on Vista SP2 x64 and Windows Server 2003 R2 SP2 x64.
Title: Re: Mandelbulb3D for Win v1.0 Post by: Jesse on February 11, 2010, 12:27:40 AM good to know, thx :)
Title: Re: Mandelbulb3D for Win v1.0 Post by: cKleinhuis on February 11, 2010, 12:37:17 AM i wonder where to set the detail level
Title: Re: Mandelbulb3D for Win v1.0 Post by: Nahee_Enterprises on February 11, 2010, 12:52:12 AM Thank you for making this FREELY available to the public!! :)
Title: Re: Mandelbulb3D for Win v1.0 Post by: Jesse on February 11, 2010, 12:49:07 PM i wonder where to set the detail level This is done by choosing a lower "DEstop" value in the Calculation tab. The value is based roughly on a 0.2 pixel width (value=1), not matched up exactly with the formulas. So for a better quality (have to to make some presets), use these settings: DEstop: ~2 DEaccuracy: 3...4 (standard bulbs, supercubes >= 6) Binary search steps: 7..8 In higher zoomings you may have to set the maximum iterations value bigger than 30. Title: Re: Mandelbulb3D for Win v1.0 Post by: KRAFTWERK on February 11, 2010, 04:18:36 PM Really nice renderer Jesse!
Running it on A VMware fusion Windows 2003 server on a MacBook Pro O0 J Title: Re: Mandelbulb3D for Win v1.0 Post by: Jesse on February 11, 2010, 09:33:13 PM Just found a little bug:
When calculating with hard shadow on and saving afterwards the parameter or M3I, the program lost the knowledge of HS calculation and the displaying is changed. I fixed this (and added the "Fuzzy" formula), here is the direct link: http://www.fractalforums.com/index.php?action=downloads;sa=view;down=3 (http://www.fractalforums.com/index.php?action=downloads;sa=view;down=3) Title: Re: Mandelbulb3D for Win v1.0 Post by: knighty on February 13, 2010, 06:04:16 PM Very nice program. The feature that I like the most is the realtime colouring :) (wich explains the 32 bytes required per pixel I guess)
Title: Re: Mandelbulb3D for Win v1.0 Post by: Jesse on February 13, 2010, 07:31:50 PM Thanks, the image itself needs just 12 bytes, like when it is saved as "m3i" file.
Up to additional 20 bytes are needed when calculating the ambient shadow. Title: Re: Mandelbulb3D for Win v1.0 Post by: visual.bermarte on March 08, 2010, 12:21:32 PM Hi, thank you for this nice software. I can't render animations using 'slice' feature. I always get the same slice; how does it work? Thanks |