Title: Fragmentarium EasingCurves animation w/o keyframes Post by: Sabine on October 26, 2016, 09:47:55 PM (http://orig07.deviantart.net/3c0a/f/2016/300/1/e/easingcurves_animation_test_by_sabine62-dameted.gif)
Bear with me, my first Fragmentarium animation, and just a test really to figure out easing curves, no keyframes used. And they really show at the very end, the bouncy bit is due to linear path InOutBounce. Tweak of pleiniancm.frag by Crist-JRoger (Pseudokleinian/CrossMenger hybrid), lots of fun in there! Haven't worked out the native encoder, so just a link to the .gif. Hope that's allowed on here? Update Already saw I posted this in the wrong place, aarrgghhh! Sorry for that! Moderators, can you move it to Short Animations please, or any other place where it fits better? Thank you! Title: Re: Fragmentarium EasingCurves animation w/o keyframes Post by: 3dickulus on October 27, 2016, 02:20:24 AM a pumpkin patch?
Title: Re: Fragmentarium EasingCurves animation w/o keyframes Post by: M Benesi on October 27, 2016, 02:48:45 AM it's alive. it's alive!@$!
Title: Re: Fragmentarium EasingCurves animation w/o keyframes Post by: mclarekin on October 27, 2016, 08:18:27 AM I like the bouncy bit at the end :)
BTW in respect to CrossMenger, in my first formulas I had a mistake, that is now an intentional additional modification option. My code now looks like below, the "if" is the Code: if (fractal->transformCommon.functionEnabledBzFalse) I am currently updating the Knighty Maths prismShape and CrossMenger codes with additional parameters and options. ooops, I repeat myself when I am under stress Title: Re: Fragmentarium EasingCurves animation w/o keyframes Post by: Sabine on October 27, 2016, 11:41:16 AM Thanks you! :) @3dickulus Very seasonal don't you agree ;} @M Benesi Don't want to know what it's going to hatch;) @mclarekin :dance: Looking forward to more mods, those would be great! ;) |