Title: need help with adding sunSky to Effies GI2 Post by: SaMMy on October 11, 2016, 12:51:36 PM HiHo,
after i bought a new laptop with an nvidia 940m , finaly i'm ready to play with fragmentarium too (after years with my very old AGP-FX5600<---LOOL), Whoow, what a difference :), my love for doing 3d-fractals is coming back ^-^. And the photorealism of pics, rendered with this sky-pathtracer-model blow me away (but not much options like fog or floor). I also played a lot with effies G.I. (fog, floor, materials) but without this great sun-sky Atmosphere. I tried to learn by copy/paste and look what happen but with no luck so I started to read about glsl language, shaders and fragmentarium. :alien: This will be a loong way. I made it to see the sun-sky atmo in effiesGI2, but now the horizont is vertical instead of horizontal :hurt:. Fortunately most var-names are identical in both frags, so mainly I changed the following in EffiesGI2.frag from: Code: vec3 getBackground( in vec3 rd ){to Code: vec3 getBackground( in vec3 rd ){I attached the both frags. , every little help is appreciated, thx... Title: Re: need help with adding sunSky to Effies GI2 Post by: Crist-JRoger on October 11, 2016, 10:18:52 PM :) I has the same ideas for DE-renderer, yeah sunsky looks cool. For now I use this little sky code from https://www.shadertoy.com/view/MdcSzX Code: vec3 getSkyColor(vec3 e) { |