Welcome to Fractal Forums

Fractal Software => Kalles Fraktaler Gallery => Topic started by: Kalles Fraktaler on October 09, 2016, 07:08:29 PM




Title: 3 Layers
Post by: Kalles Fraktaler on October 09, 2016, 07:08:29 PM
3 Layers

(http://nocache-nocookies.digitalgott.com/gallery/19/8851_09_10_16_7_08_28.jpeg)

http://www.fractalforums.com/index.php?action=gallery;sa=view;id=19694

3 Layer Mandelbrot:
0. Black background
1. Yellow for first pattern layer, lines from the left needle of the main Mandelbrot.
2. Blue for second pattern, as the result of a close passage in the seahorse valley of a minibrot
3. White, as the result of a close passage in the seahorse valley of another minibrot

Location:
Code:

Re: -1.9415551668412792885521867790734264936579340339192639175574734105461171665
Im: 0.0001145904598673716396319383512877569315968410866492031533946019354756385
Zoom: 5.70899077082E45
Iteration: 300000


Title: Re: 3 Layers
Post by: claude on October 11, 2016, 06:36:30 AM
Wow looks good!  How do you pick the distances at which to change colours?  I experimented with histograms but couldn't get any clues where to pick the levels (see attached).  I guess it's manual aesthetic choice?

I took your location, rendered it as raw floating point distance estimate, fed it through histogram equalisation and used it as depth (and brightness) for a 3D stereo (anaglyph red left eye, green right eye).  Here the perceptual layers just come out of the histogram equalisation, but there's not much control over relative depth (just a pow function to push them to one end or the other).

(https://mathr.co.uk/mandelbrot/2016-10-11_distance_estimate_histogram_equalized_anaglyph.png)


Title: Re: 3 Layers
Post by: quaz0r on October 11, 2016, 08:11:42 AM
neat!  i was gonna look into anaglyph rendering at some point too.  i need to invest in a 5$ pair of solid glasses sometime... these paper freebies leave something to be desired  ;D


Title: Re: 3 Layers
Post by: Kalles Fraktaler on October 11, 2016, 09:28:12 AM
Wow looks good!  How do you pick the distances at which to change colours?  I experimented with histograms but couldn't get any clues where to pick the levels (see attached).  I guess it's manual aesthetic choice?

I took your location, rendered it as raw floating point distance estimate, fed it through histogram equalisation and used it as depth (and brightness) for a 3D stereo (anaglyph red left eye, green right eye).  Here the perceptual layers just come out of the histogram equalisation, but there's not much control over relative depth (just a pow function to push them to one end or the other).

(https://mathr.co.uk/mandelbrot/2016-10-11_distance_estimate_histogram_equalized_anaglyph.png)

Yes it is tweaked for aesthetic, but there is a real connection, as your image shows, between the influence from the close passage of minibrots.
Attached is the palette used.
Addition: Perhaps if log is used instead of sqrt, the colors of the palette could have equal sizes...