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Fractal Software => Mandelbulber Gallery => Topic started by: paigan0 on October 02, 2016, 11:52:17 PM




Title: Organic Tech: Subspace Juncture #7 - "Binary Fusion (Piano + Strings)" - 3DFAMV
Post by: paigan0 on October 02, 2016, 11:52:17 PM
More work with the new custom OpenCL formula this week, called "Inverse Spike," from mclarekin. Background done in Fractal eXtreme.

"Inverse Spike" is:
Benesi T1 mag transform including rotation
Benesi original power2
Dark-beam's inverse cylindrical (coordinate transform).

I took this formula into Mandelbulber OpenCl v 1.21 and used 3 video cards to render 9400 1920x1080 HD frames. That then went 30 Frames Per Second, matched with an original song I wrote and recorded, to make the following 3D Fractal Animation Video (3DFAMV):

Organic Tech: Subspace Juncture #7 - "Binary Fusion (Piano + Strings)" - 3DFAMV

Quote
Organic Tech: Subspace Juncture #7 - "Binary Fusion (Piano + Strings)" - 3DFAMV. The Ancients have built a space station in subspace that leads to the Fractal Realms, accessed via Subspace Juncture #7. Music is an original instrumental called "Binary Fusion (Piano + Strings)" and the video is done with Mandelbulber OpenCl v 1.21 using a custom formula from mclarekin called "Inverse Spike."

This is a video taking "Shadows of Zha'Dum" and stripping out some keyframes and adding a few others, along with a fractal background created in eXtreme Fractal. I then took the piano track "Binary Fusion" and added 6 or so tracks of strings, using Native Instrument's Session Strings.

Cheers!

YouTube:
https://www.youtube.com/watch?v=2B1qK9cy_54

Vimeo:
https://vimeo.com/185224768
SoundCloud:
https://soundcloud.com/stephen-sink-1/binary-fusion-piano-strings


Title: Re: Organic Tech: Subspace Juncture #7 - "Binary Fusion (Piano + Strings)" - 3DFAMV
Post by: cKleinhuis on October 03, 2016, 12:18:33 AM
nice, self written opencl renderer? the camera pathes seem to have some abrupt changes

the overall setup with the mandelbrot in background of a 3d fract works very well and put a smile on my face

using a spheremapping texture to be applied to a sphere map would help though getting rid of the disturbances at the poles

might be that i talk crap about the sphere maps, if so use cubic surrounding mapping :D