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Fractal Software => Help & Support => Topic started by: pq on September 26, 2016, 01:26:01 PM




Title: aurullia formula
Post by: pq on September 26, 2016, 01:26:01 PM
Hi, I using mandibulb3d, maybe someone knows what formulas whos using here http://sub.blue/aurullia

Best regards, pq


Title: Re: aurullia formula
Post by: Sabine on September 26, 2016, 04:09:22 PM
It's Tom Beddard's work with the Mandalay-formula, possibly with some (pre-)transform(s)
http://www.creativeapplications.net/js/the-imaginary-kingdom-of-aurullia/


Title: Re: aurullia formula
Post by: DarkBeam on September 27, 2016, 03:01:37 PM
Knighty's variation might help :)


Title: Re: aurullia formula
Post by: Sabine on September 27, 2016, 03:11:23 PM
 Not the 'standard' Mandalay formula for mb3d, Luca? I thought it was Knighty's too, together with the KIFS-version?


Title: Re: aurullia formula
Post by: DarkBeam on September 27, 2016, 03:25:37 PM
Some effects of Aurullia are due to non conformalness ... the early versions of the formula were stretchy like that
;)  :-* Sabi


Title: Re: aurullia formula
Post by: Sabine on September 27, 2016, 03:36:22 PM
ohh I remember, way back the first ones had some issues... Thanks, Luca!  :-*
I have tried to find behaviour like the aurullia in current mandalay, but it is Far too well-behaved! ;)