Title: aurullia formula Post by: pq on September 26, 2016, 01:26:01 PM Hi, I using mandibulb3d, maybe someone knows what formulas whos using here http://sub.blue/aurullia
Best regards, pq Title: Re: aurullia formula Post by: Sabine on September 26, 2016, 04:09:22 PM It's Tom Beddard's work with the Mandalay-formula, possibly with some (pre-)transform(s)
http://www.creativeapplications.net/js/the-imaginary-kingdom-of-aurullia/ Title: Re: aurullia formula Post by: DarkBeam on September 27, 2016, 03:01:37 PM Knighty's variation might help :)
Title: Re: aurullia formula Post by: Sabine on September 27, 2016, 03:11:23 PM Not the 'standard' Mandalay formula for mb3d, Luca? I thought it was Knighty's too, together with the KIFS-version?
Title: Re: aurullia formula Post by: DarkBeam on September 27, 2016, 03:25:37 PM Some effects of Aurullia are due to non conformalness ... the early versions of the formula were stretchy like that
;) :-* Sabi Title: Re: aurullia formula Post by: Sabine on September 27, 2016, 03:36:22 PM ohh I remember, way back the first ones had some issues... Thanks, Luca! :-* I have tried to find behaviour like the aurullia in current mandalay, but it is Far too well-behaved! ;) |