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Fractal Art => Movies Showcase (Rate My Movie) => Topic started by: Virtox on January 11, 2010, 10:11:09 AM




Title: Fractisland 720P (fixed)
Post by: Virtox on January 11, 2010, 10:11:09 AM
Ever since my first Atari ST, I wanted to render something like this.
Over the years I did some attempts, but never to any satisfaction, until recently :-)
There is still a lot to be done, but it's getting there.
Rendering times are killing me (1000 frames@720p in 72 hours) but I found it worth the wait :

http://www.youtube.com/watch?v=9Do-jiJDZd4
(fixed video)


Title: Re: Fractisland 720P (fixed)
Post by: cKleinhuis on January 11, 2010, 03:25:23 PM
wow, nice landscape/water rendering, and reasonably deep, well done !


Title: Re: Fractisland 720P (fixed)
Post by: kram1032 on January 11, 2010, 09:47:02 PM
this gives the term "fractal coastline" a totally new meaning :D


Title: Re: Fractisland 720P (fixed)
Post by: Dinkydau on January 15, 2010, 11:39:07 PM
Very nice, really looks like an island.


Title: Re: Fractisland 720P (fixed)
Post by: twinbee on March 31, 2010, 03:23:09 PM
Nice! I don't think I've seen such real textures before in a Mandelbrot zoom.

You ought to put some sound/music to that, even it's just a whooshing / flying through the air sound. Also, an idea may be start of slow and get faster (or vice versa), and the whoosh sound can get lower/higher in sync.


Title: Re: Fractisland 720P (fixed)
Post by: Bent-Winged Angel on April 17, 2010, 09:01:26 PM
I also really liked this. Yes added audio would be great.  I find they can really add to mood/tone.  I recently started to play with lanscapes & textures.  The fog looks similar to the "plasma" in Chaos.


Title: Re: Fractisland 720P (fixed)
Post by: teamfresh on May 13, 2010, 12:14:12 AM
that is one impressive animation! I love it - O0 the fog is a nice touch to..


Title: Re: Fractisland 720P (fixed)
Post by: HPDZ on June 04, 2010, 09:36:33 PM
Very cool. I've been wanting to experiment both with tilting the viewplane relative to the optic axis so it looks like you're coming in at an angle, and also with pseudo-3D by converting the counts to heights. You've combined both effects here into a cool zoom.