Title: collision detection/artificial gravity Post by: gyphia on May 10, 2016, 04:45:00 PM I would like a function, where when you are in navigator and in walk mode with fixed zoom..instead of passing through terrain..it could just stop moving down and keep to the terrain...literally walking on the surface. Maybe even have artificial gravity you could turn on or off?..would make for some nice animations. do you think there is a call for this?.
Thanks Title: Re: collision detection/artificial gravity Post by: cKleinhuis on May 10, 2016, 05:20:32 PM i think this is a mandelbulb3d question, moved it |