Title: Orbit Sounds Post by: jwm-art on January 06, 2010, 01:53:17 PM Audio/Experimental Music produced using the orbit fractals threeply, hopalong, and quadrup, around 2007.
A few years ago I was developing a "not real time" modular audio synthesis program to generate audio files. The program worked with floating point audio data in the range -1.0 to +1.0. I created an orbit module which used one of the three orbit fractal types mentioned above. You could tell the orbit module to do say 100000 test iterations so it could find a scaling value to place it's output also into the -1.0 to +1.0 range. The module required a trigger input to trigger each iteration - you could use anything here like the phase trigger from a waveform running in the audible audio frequency range. The following sound uses 6 orbit modules to modulate the frequency of the clock modules driving the waveform modules. http://jwm-art.net/art/audio/orbit_sound.mp3 (http://jwm-art.net/art/audio/orbit_sound.mp3) Me waffling about it: http://www.jwm-art.net/o7.php?p=orbit_sound (http://www.jwm-art.net/o7.php?p=orbit_sound) It was around this time that I figured out in the program how to group modules together and then copy the group and it's connections enabling me to produce something slightly more ambitious. This one uses an orbit module modulating an LFO which triggers an ADSR and so on. Around 11 waveforms being modulated by 11 orbit modules. It's slow, and dark, and called "Price Crash". http://jwm-art.net/art/audio/price_crash.mp3 (http://jwm-art.net/art/audio/price_crash.mp3) Here's what I said at the time: http://www.mail-archive.com/netbehaviour@netbehaviour.org/msg03464.html (http://www.mail-archive.com/netbehaviour@netbehaviour.org/msg03464.html) The program was Wav Composer Not Toilet (for Linux of course) and probably does not compile these days. Title: Re: Orbit Sounds Post by: mrrgu on January 06, 2010, 02:00:31 PM Thats the scariest music i ever heard ;D
Title: Re: Orbit Sounds Post by: BradC on January 06, 2010, 02:51:23 PM That's what I was thinking. Really creepy, I like it. :)
Title: Re: Orbit Sounds Post by: Nahee_Enterprises on January 06, 2010, 04:40:47 PM Scary and creepy have always been popular. Not quite as main-stream, but very enthusiastic fans!!
Title: Re: Orbit Sounds Post by: jwm-art on January 06, 2010, 05:18:42 PM Thanks, glad you enjoyed it :)
Title: Re: Orbit Sounds Post by: Timeroot on February 21, 2010, 08:05:19 AM There are probably a lot of video games that could use music like that... if someone found a good way to keep it random - while preserving the effect - it could keep some variety in the sounds players hear. :D |