Title: bloom test Post by: 3dickulus on April 11, 2016, 08:13:49 AM in Fragmentarium to get the same look in the final render that appears in the gui when using bloom the BloomTaps var needs to be multiplied by final render sqrt((X*Y)/(guiX*guiY)) using a buffer the same size as the gui view (100% padding in this case). tested with Fragmentarium-master from github and 3Dickulus v1.0.24, render time and images are the same for both programs :D this image was rendered with only 32 subframes (http://nocache-nocookies.digitalgott.com/gallery/18/9032_11_04_16_7_59_06.jpeg) (http://www.fractalforums.com/index.php?action=gallery;sa=view;id=18912) thank you CJR for the input :beer: |