Title: The Core Post by: Pauldelbrot on January 04, 2010, 08:38:10 AM (http://u5789.direct.atpic.com/24796/0/1672890/1024.jpg) (http://pic.atpic.com/1672890/1024)
A different way of coloring distance estimator images. This one uses a DE greyscale layer as a mask, essentially, over a smoothed-iterations layer. The result is that the brightness depends on both iterations and being close to the set, while the hue depends on iterations only; areas more than a pixel from the set are black. Basically, it's as if only pixels touching the boundary are colored non-black, and then the whole is massively antialiased. Freely redistributable and usable subject to the Creative Commons Attribution license, version 3.0. Detailed statistics: Name: The Core Date: December 23, 2009 Fractal: Mandelbrot Location: Spike. Depth: Deep (34 decimals) Min Iterations: 1079 Max Iterations: 239,172 Layers: 2 Anti-aliasing: 3x3, threshold 0.10, depth 1 Preparation time: 10 minutes Calculation time: 8 hours (2.5GHz dual-core E5200) Title: Re: The Core Post by: Nahee_Enterprises on January 11, 2010, 01:14:57 PM A different way of coloring distance estimator images. This one uses a DE greyscale layer as a mask..... Name: The Core Fractal: Mandelbrot Max Iterations: 239,172 Calculation time: 8 hours (2.5GHz dual-core E5200) This would be great as a painting or decoration for the inside of a rotunda (maybe even a planetarium). ;) Title: Re: The Core Post by: Pauldelbrot on January 11, 2010, 04:44:45 PM Thanks. Yeah, maybe. It's interesting to combine DE with other coloring methods. |