Title: Scaling resources - how many CPUs? Post by: Patryk Kizny on March 02, 2016, 01:21:47 PM Hey, I wonder how does MB3d scale on a decent rendering machine? In context of Windows 7/10 - How is hyperthreading supported? - What is the maximum number of CPUs that can be used (theoretically and practically)? And I am thinking big here - up to 72 core per machine. - are there any plans to use OpenCL or GPU architecture? Thanks! |