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Fractal Software => Mandelbulber Gallery => Topic started by: mclarekin on February 26, 2016, 11:32:49 AM




Title: msltoe riemann bulb V2
Post by: mclarekin on February 26, 2016, 11:32:49 AM
msltoe riemann bulb V2

(http://nocache-nocookies.digitalgott.com/gallery/18/8347_26_02_16_11_32_48.jpeg)

http://www.fractalforums.com/index.php?action=gallery;sa=view;id=18716

msltoe riemann bulb V2//http://www.fractalforums.com/new-theories-and-research/another-way-to-make-my-riemann-sphere-'bulb'-using-a-conformal-transformation/ (http://www.fractalforums.com//http://www.fractalforums.com/new-theories-and-research/another-way-to-make-my-riemann-sphere-'bulb'-using-a-conformal-transformation/)

Thankyou Msltoe


Title: Re: msltoe riemann bulb V2
Post by: mclarekin on February 26, 2016, 11:56:42 AM
Msltoes Riemann Bulb Variation 2

I could not easily code  "maxnorm = ((double) (abs(i+j) % 12))/11.0;" to fit with Mandelbulber's bailout/termination, so instead I placed a primitive sphere inside. I was confused.

Fast, zoomable and renders well  :)


Title: Re: msltoe riemann bulb V2
Post by: msltoe on February 26, 2016, 05:15:33 PM
Eggs-cellent! As you can see in my second picture, since the main transformation is conformal, you are free to use any terminating shape (sphere, spike, cross, etc.) if Mandelbulber will let you ;)



Title: Re: msltoe riemann bulb V2
Post by: mclarekin on February 26, 2016, 10:07:34 PM
Attached image is a msltoe sym4 bulb hybridised with msltoe riemann bulb


@msltoe. In Mandelbulber we have bailout based on       r = sqrt(z.x * z.x + z.y * z.y + z.z * z.z + w * w);    therefore I needed x,y,z components to feed in Remove my confusion

 Out of interest,   what was initial i & j in your formula?     I was assuming it might have been  i = (int)round(x);  


Title: Re: msltoe riemann bulb V2
Post by: msltoe on February 26, 2016, 11:10:49 PM
I like your hybrid. It adds some texture to the sym4 mandelbulbs.
The variables, maxnorm, i and j are just used for coloring. They can be set to round(x), round(z) at the beginning or 0,0.


Title: Re: msltoe riemann bulb V2
Post by: mclarekin on February 27, 2016, 09:58:52 AM
Tweaked to get inside view without the mess.


Title: Re: msltoe riemann bulb V2
Post by: mclarekin on February 28, 2016, 09:00:16 AM
Internal view with cut through z axis = 0.0.