Title: Cube out of triangle pyramids with parameters and tips Post by: barcud on February 15, 2016, 09:41:59 PM Triangles are quite underused in Structure synth They also have a slight problem - depending which way around you define them (corner A->B->C or C->B->A) they are only visible from one side in the openGL preview. The render later on is fine but it gets a bit difficult to see what you are doing. So what I generally do is -generate the triangle(s) I want -use a mirror function (and possibly shift) to create a triangle you can see from both sides -if it matters you can then - when rendering - half the number of objects by removing the mirrored side So here a cube made out of triangle pyramids of different heights Code: set colorpool image:colori.png |