Title: Riemann Sphere Msltoe Post by: Buddhi on January 01, 2016, 10:13:13 PM Riemann Sphere Msltoe
(http://nocache-nocookies.digitalgott.com/gallery/18/640_01_01_16_10_13_12.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=18544 Image rendered with Mandelbulber 2.07 (version actually under development) Title: Re: Riemann Sphere Msltoe Post by: M Benesi on January 01, 2016, 10:42:03 PM The hairs on it are pretty cool. Nice...
Title: Re: Riemann Sphere Msltoe Post by: mclarekin on January 02, 2016, 12:14:27 AM @ M.Benesi, DarkBeam?
But have I got coded it correct. I can reduce the hair by decreasing bailout, but that forces me to reduce the DE step multiplier resulting in long render time. (BTW the formula works well as a pre_transform before adding a Mbulb or quaternion.) Code: //MsltoeRiemannSphere Variation1---------------------------------- Title: Re: Riemann Sphere Msltoe Post by: visual.bermarte on January 02, 2016, 03:29:07 PM I had the same problem.
http://bit.ly/1MMHwHO Title: Re: Riemann Sphere Msltoe Post by: M Benesi on January 03, 2016, 10:16:14 PM I think the hair is awesome. I was just wondering about a faster way to put hairs on fractals, although this code might be fast enough. :D
I'll check Msltoe's code and compare it to yours, but... I like the hairs, so feel a bit conflicted about you eliminating them. Title: Re: Riemann Sphere Msltoe Post by: 3dickulus on January 03, 2016, 10:24:04 PM @MB maybe hair spraygun 88)
interesting object, fragment script? would lower precision float trim the hair a bit? Title: Re: Riemann Sphere Msltoe Post by: mclarekin on January 04, 2016, 12:00:45 AM Hmmm i did not think about I the fact that I am writing the code in double precision. Yes, when I bring the ray marching step multiplier back towards 1.0, the hair is reduced,
Usually hair is a problem for rendering, but I notice this hair renders quite well. I could'nt find an image to compare this formula with, but I have also coded an earlier Msltoe Riemann Sphere formula which does reproduce the posted image. And I still have some DarkBeams versions to code as well. As I may have mentioned this type of formula is cool to use as the first part of a hybrid, like Benesi T1PT. (Examples of base shapes both attached) Title: Re: Riemann Sphere Msltoe Post by: M Benesi on January 04, 2016, 05:46:41 AM @MB maybe hair spraygun 88) might have been what I was thinking.... maybe... :D@mclarekin- yeah, that's right. still like the hair. |