Title: Textured Mandelbrot Post by: Kalles Fraktaler on September 29, 2015, 12:03:22 PM Textured Mandelbrot
(http://nocache-nocookies.digitalgott.com/gallery/18/8851_29_09_15_12_03_22.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=18280 Here is a test image rendered with an upcoming version of Kalles Fraktaler. It applies a texture image on the slopes. * Is it a nice feature that makes it worth a new version? * How should the texture image be stored? o As a path to the image file? o Embedded in the KFR file? Embedding the image will make the KFR file large but makes it possible to hand over an image to someone else. Title: Re: Textured Mandelbrot Post by: simon.snake on September 29, 2015, 01:49:18 PM Allow the user the choice of either method.
If the image is included/embedded into the KFR file, will you have to do something like uuencode it to make it text, in order to preserve the ascii nature of the KFR? If, like me, I hardly ever share my KFR files, I would just store the path to the image, but others who share KFR files would probably prefer to embed the image file in the KFR, to make sharing easier. Allowing the choice to the user would cater for both possibilities. Title: Re: Textured Mandelbrot Post by: TheRedshiftRider on September 29, 2015, 05:39:08 PM I think both options are ok. If you are using large image it may be a good idea to save the path (if a person is not planning to share it), would not work for anyone else. This would also make it simple share just the coordinates. Embedding would be ok when sharing the file, because you will not have to upload another images and then let other people figure out where to put it.
Title: Re: Textured Mandelbrot Post by: cKleinhuis on September 29, 2015, 08:05:51 PM huiuiuiiuiuiuuiuiiu, this is a precious and sharp rendering! with a slight 3d effect of the outer filling, well done!
Title: Re: Textured Mandelbrot Post by: Kalles Fraktaler on September 29, 2015, 10:58:22 PM Thanks, I'll make it up to the user. Yes, I am planning to base64 enocde the image to keep preserve the ascii nature :) |