Title: Synthclipse 1.0.2 released. Post by: _revers_ on August 01, 2015, 07:53:20 AM Synthclipse 1.0.2 released. Downloads. (http://sourceforge.net/projects/synthclipse/files/synthclipse-1.0.2/)
Changelog: - Finally, "#ifdef SYNTHCLIPSE #include <synthclipse> #endif" declaration is NOT needed in shaders! (http://synthclipse.sourceforge.net/img/new/1.0.2/header_removed.png) For old projects you must fix their include paths to enable this. To do so, choose from the main menu "Synthclipse -> IDE Fixes... -> Fix include paths..." and select there all projects (http://synthclipse.sourceforge.net/img/new/1.0.2/fix_include.png). For new projects this is not needed. - Added macro "SYNTHCLIPSE_ONLY" ("#define SYNTHCLIPSE_ONLY") added to every shader before build (http://synthclipse.sourceforge.net/img/new/1.0.2/synth_only.png). It allows to turn on/off some code only when run shaders in Synthclipse. (see this section (http://synthclipse.sourceforge.net/user_guide/fragx/build_in_macros.html) for more details). - Fixed Fragmentarium importer. Now presets with "Target" camera value are imported correctly. (http://synthclipse.sourceforge.net/img/new/1.0.2/header_removed.png) (http://synthclipse.sourceforge.net/img/new/1.0.2/synth_only.png) cKleinhuis, thanks for the suggestion about setting "#include <synthclipse>" as global include. It wasn't too difficult after all :] Title: Re: Synthclipse 1.0.2 released. Post by: cKleinhuis on August 01, 2015, 12:33:03 PM yay, cool new features ;) thank you for that |