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Fractal Software => Synthclipse => Topic started by: _revers_ on August 01, 2015, 07:53:20 AM




Title: Synthclipse 1.0.2 released.
Post by: _revers_ on August 01, 2015, 07:53:20 AM
Synthclipse 1.0.2 released. Downloads. (http://sourceforge.net/projects/synthclipse/files/synthclipse-1.0.2/)

Changelog:
   - Finally, "#ifdef SYNTHCLIPSE #include <synthclipse> #endif" declaration is NOT needed in shaders! (http://synthclipse.sourceforge.net/img/new/1.0.2/header_removed.png)
     For old projects you must fix their include paths to enable this. To do so, choose from the main menu
     "Synthclipse -> IDE Fixes... -> Fix include paths..." and select there all projects (http://synthclipse.sourceforge.net/img/new/1.0.2/fix_include.png). For new projects
     this is not needed. 
   
   - Added macro "SYNTHCLIPSE_ONLY" ("#define SYNTHCLIPSE_ONLY") added to every shader before build (http://synthclipse.sourceforge.net/img/new/1.0.2/synth_only.png).
     It allows to turn on/off some code only when run shaders in Synthclipse. (see this section (http://synthclipse.sourceforge.net/user_guide/fragx/build_in_macros.html)
     for more details).
   
   - Fixed Fragmentarium importer. Now presets with "Target" camera value are imported correctly.
   
(http://synthclipse.sourceforge.net/img/new/1.0.2/header_removed.png)

(http://synthclipse.sourceforge.net/img/new/1.0.2/synth_only.png)

cKleinhuis, thanks for the suggestion about setting "#include <synthclipse>" as global include. It wasn't too difficult after all :]


Title: Re: Synthclipse 1.0.2 released.
Post by: cKleinhuis on August 01, 2015, 12:33:03 PM
yay, cool new features ;) thank you for that