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Fractal Software => Help & Support => Topic started by: Dowser 22 on July 16, 2015, 03:34:52 AM




Title: Translating tutorials to M3D 1.8.9
Post by: Dowser 22 on July 16, 2015, 03:34:52 AM
How do I find guidance in translating tutorials written for older versions of M3D than 1.8.9 that I am just learning?


Title: Re: Translating tutorials to M3D 1.8.9
Post by: surrealista1 on July 17, 2015, 02:15:09 AM
As I feel, there are not many things than changed in  mandelbulb 3d, in some cases there are more options but the old are still there. Do you have any example giving problem to you?


Title: Re: Translating tutorials to M3D 1.8.9
Post by: Dowser 22 on July 17, 2015, 01:29:51 PM
Thanks for the offer. DE Accuracy is what I can't see in 1.8.9? Hal Tenny's tutorial states: "Another thing you can do for quick rendering is set the DE accuracy number (circled in red at the lower right of main window) to a lower number. I have no idea what DE accuracy is, but for quick views you can lower it. Don't go so low that it distorts the image! For this formula, 3 seems to be good. You want this number higher for final rendering! I'll go into that later."


Title: Re: Translating tutorials to M3D 1.8.9
Post by: 0Encrypted0 on July 17, 2015, 02:58:11 PM
Mandelbulb 3D Tutorial (http://haltenny.deviantart.com/art/Mandelbulb-3D-Tutorial-178699733)

DE accuracy replaced with Raystep multiplier and Stepwidth limiter.

Raystep multiplier and Stepwidth limiter render faster with higher values and better quality with lower values.

It might be helpful to look at these settings from some of the example parameters to see what works best.


Title: Re: Translating tutorials to M3D 1.8.9
Post by: cKleinhuis on July 17, 2015, 05:03:22 PM
so, short explanation:

- stepwidth limiter = the minimum distance to a surface when the raymarching stops, the smaller this is the more details come out, many occasions for overshooting
- raystep multiplier = a factor by which the raystep is multiplied, e.g. when the distance says 1 for the distance to the surface, the ray is normally increased by 1, when multipliying with a factor e.g. 0.9 just 0.9 is moved forward, this way you can fine tune rendering time and overshooting problems


Title: Re: Translating tutorials to M3D 1.8.9
Post by: Dowser 22 on July 18, 2015, 10:26:09 AM
Thank you so much for all of your kind assistance - you've made this noobie much more efficient in her studies!