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Real World Examples & Fractical Applications => Fractal News across the World => Topic started by: kram1032 on July 15, 2015, 03:17:09 AM




Title: L-systems on steroids: No Man's Sky
Post by: kram1032 on July 15, 2015, 03:17:09 AM
I thought there were posts about this game before already but the (very weak) forum search function didn't bring anything up so perhaps not?
Well, now there is anyway.
http://www.gdcvault.com/play/1021805/Art-Direction-Bootcamp-How-I
Enjoy!


Title: Re: L-systems on steroids: No Man's Sky
Post by: cKleinhuis on July 15, 2015, 03:22:27 AM
haha, great thank you for this, very entertaining ;)


Title: Re: L-systems on steroids: No Man's Sky
Post by: cKleinhuis on July 15, 2015, 03:51:04 AM
lol, very nice talk, ok, but one tinyyyyyyyyyyyyyyyyyyyyy liiiiiiiiiiiiiiitle thing, the art director is overdoing the hue-complemtary!!!!!!!!!!!!!!! the images look like i run them through the hsv color filter, to get most out of it they need to induce real random (based on a seed ;)  ) for the color complementary or color ranges section, it might be that they say its ok, but this strong contrasts are far to artsy in my eyes ;)


Title: Re: L-systems on steroids: No Man's Sky
Post by: cKleinhuis on July 15, 2015, 03:51:25 AM
btw. looking foorward playing that game!!!!!!!!!


Title: Re: L-systems on steroids: No Man's Sky
Post by: cKleinhuis on July 15, 2015, 03:55:44 AM
what i like particulary is the proposal to improve development of stuff, for procedural generation, i am still waiting for a DE based modelling tool ... :/ i am always thinking about such but hope that someone more intelligent can start it already ... and the mantra "hybrids" is proposed as well, yay, thats the way to go! hybrid of vector graphics/de based graphics, hybrid of generated/hand painted, hybrids of methods ... :D


Title: Re: L-systems on steroids: No Man's Sky
Post by: kram1032 on July 15, 2015, 04:00:43 AM
So that's actually the first time for you hearing about that game?
Well I personally do like the saturated colors a lot, even if they are of questionable realism. They are in stark contrast to all the browns and greys we see nowadays.
There's a lot of info, speculation and excitement about this game all over the internet since quite some time already. The above talk is one of the few at least slightly more technical pieces thus far, which is why I posted it in this category. I wish there was more actual technical bits and less artist's perspective. However, it actually is a genuinely interesting problem to figure out ways to let artists and procedural methods work together hand in hand.
If you want more info about how that game plays or a ton more material including video footage of how it actually looks like in action, a quick Google or YouTube search should not disappoint. :)


Title: Re: L-systems on steroids: No Man's Sky
Post by: Chillheimer on July 15, 2015, 09:14:45 AM
here's the old thread:
http://www.fractalforums.com/index.php?topic=19779.0

and thx for this video, nice to see technical details!


Title: Re: L-systems on steroids: No Man's Sky
Post by: cKleinhuis on July 15, 2015, 11:17:43 AM
the game i knew before, and i am waiting for it, but they do not publish release dates :(


Title: Re: L-systems on steroids: No Man's Sky
Post by: Chillheimer on July 15, 2015, 12:01:19 PM
the game i knew before, and i am waiting for it, but they do not publish release dates :(
i want them to publish the game, not the release date!! ;)

but honestly, this has such potential, and the hype around it is soooo big, the expectations so overwhelming, I find it good that they take their time to really make this as good as possible.
Remember the anticipation and potential of Spore or Black&White? And then they fluffed it up because of stupid deadlines..
Good things take time..

https://www.youtube.com/watch?v=jfFlk7BAtPM