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Fractal Software => Fragmentarium => Topic started by: Patryk Kizny on July 12, 2015, 11:10:11 PM




Title: When do sliders normalize?
Post by: Patryk Kizny on July 12, 2015, 11:10:11 PM
What does determine if a uniform vec3 slider will behave as an auto-normalizing one and when it would let me adjust its components separately and above 1.0 limit?


Title: Re: When do sliders normalize?
Post by: cKleinhuis on July 12, 2015, 11:37:38 PM
it is decided by the script using them, as far as i know fragmentariums has not a dedicated direction input elements  ( like synthclipse has  :tease: ),
you may play with it by finding the "normalize()" call in the shader script


Title: Re: When do sliders normalize?
Post by: 3dickulus on July 13, 2015, 02:56:11 AM
Code:
uniform vec3 Direction; slider[(0,0,0),(0,1,0),(0,0,0)] NotLockable

 1st (0,0,0) = minimum
2nd (0,1,0) = current value
3rd  (0,0,0) = maximum

when you define a vec3 slider, if minimum == maximum == 0 it should get normalized at the widget input level, so, before it gets to the shader.
afaik this is how to define a dedicated Direction input :hmh:  :tease:


Title: Re: When do sliders normalize?
Post by: Patryk Kizny on July 14, 2015, 12:39:25 PM
Thanks!