Title: Vitric Visions: a few glassy animations Post by: trumanbrown on July 06, 2015, 08:46:28 PM Here's a short series of MB3D animations I created highlighting transparent dIFS.
My personal favorite is VVII; towards the end, it reminds me of all of those gigantic glass ashtrays that populated every room of my childhood. Hope you find them interesting. VVI: Proof of concept https://www.youtube.com/watch?v=zD7SGIE3bAA (https://www.youtube.com/watch?v=zD7SGIE3bAA) VVII: Killing time with DoF https://www.youtube.com/watch?v=MZX16JKeAtU (https://www.youtube.com/watch?v=MZX16JKeAtU) VVIII: DEcombinating stuff https://www.youtube.com/watch?v=ngs641vxcPU (https://www.youtube.com/watch?v=ngs641vxcPU) p.s. Can someone please clarify for me what the "d" in dIFS stands for? Is it "discrete", "deterministic", or something else entirely? Thanks! Title: Re: Vitric Visions: a few glassy animations Post by: cKleinhuis on July 06, 2015, 09:11:36 PM erhm, for once i can say for what the "k" in "kIFS" stands for ;) its "kaleidoscopic"
and for the "d" i can just guess, but i think its "deterministic" Title: Re: Vitric Visions: a few glassy animations Post by: Starmute on July 11, 2015, 10:49:02 PM This is fascinating! How long did these take to render? Even single images with reflection and refraction take many minutes to render even on my high-end computer (using Mandelbulber.)
cKlein, you are correct, it does stand for deterministic, as a search for "dIFS iterated function system" reveals. Title: Re: Vitric Visions: a few glassy animations Post by: trumanbrown on August 11, 2015, 07:44:55 PM Hi Starmute. Rendering was surprisingly fast. I was able to minimize the rendering time for the DIFS by reducing the Max Iterations for each keyframe to a bare minimum. For the first video, the longest frame took roughly 2 minutes, with a total of 10140 total frames rendered. The second one's longest render was about 5 minutes, with a total of 11952 frames rendered. The 3rd one was a bit more stubborn, with a longest rendering time of about 1 hour per frame, and a total of 9253 frames. Since I render on multiple computers, the total time to render all three videos was about a month or two (and then it usually takes me about another two or three months to get around to making an actual video out of the source images). |