Title: A bunch of tweaks (GLSL) Post by: Patryk Kizny on June 28, 2015, 02:50:14 PM Hey all,
I've been playing with fragmentarium recently and added a few tweaks that I'd like to share with you. I used 3dickulus 1.0.6 build and mostly built on Kn2 raytracer. Here's what I've got and the frags will follow shortly:
Tweaked the Kn2 raytracer so that we have:
The last thing is particularly usable for adding simple camera movements (linear). Thanks to that camera and other parameters can react to the external data. I explored this workflow to allow for 2 things: - creating and exporting camera in external 3rd party software and importing it for use in Frag for compositing - creating and exporting sound keys and importing them in frag to animate morphs and changes of the scene reactively to the music. This require a bit more insight, but I'll shortly post a tutorial and examples on how to do it. I'll be happy to share frags as soon as my workstation is done rendering yesterday's batch. Currently it's a bit unresponsive ;) Title: Re: A bunch of tweaks (GLSL) Post by: Syntopia on June 28, 2015, 04:42:41 PM Sounds great - and pleast post some samples of your works as well - I would love to how this looks!
Title: Re: A bunch of tweaks (GLSL) Post by: Patryk Kizny on June 28, 2015, 05:36:02 PM Here are frags.
I included a few simple presets demonstrating some of the features, but that's just top of the iceberg. As you add all this stuff it's becoming slightly slower, particularly with volumetrics. Probably lighting part could be further optimized. Title: Re: A bunch of tweaks (GLSL) Post by: Patryk Kizny on June 28, 2015, 05:42:00 PM And for a taste of where these tools take me artistically check these:
https://www.behance.net/kizny/wip http://labs.kizny.com/ Title: Re: A bunch of tweaks (GLSL) Post by: 3dickulus on June 28, 2015, 10:59:43 PM nice :) I'll be checking it out over this week, it sounds good.
thanks for the contribution ;) Title: Re: A bunch of tweaks (GLSL) Post by: Patryk Kizny on June 28, 2015, 11:38:40 PM Sliced. |