Title: test of new formula Post by: M Benesi on June 14, 2015, 12:02:10 AM 8 year old mobile! GPU (8600m), and lack of mastery of movement in fragmentarium contribute to the simplicity and short length of the video. I have found a way to increase complexity, taking about 10x as long, however with these non-DE formulas....
https://www.youtube.com/watch?v=SXx36wiDpN0 (https://www.youtube.com/watch?v=SXx36wiDpN0) Title: Re: test of new formula Post by: TruthSerum on June 14, 2015, 12:17:43 AM How are they rendered if there is no DE function?
Is it a boolean "inside" and "outside" partition of the space? Title: Re: test of new formula Post by: M Benesi on June 14, 2015, 12:59:10 AM How are they rendered if there is no DE function? Is it a boolean "inside" and "outside" partition of the space? Exactly, return if pixel is inside- normal is calculated by closeby "inside" points. Fragmentarium has a brute force raytracer (not sure if Syntopia is the author??) for this type of thing. If you aren't into GPU type stuff, you can use ChaosPro, which has a nice little formula compilation language you can play with. |