Title: Instead of spheres, use roses in your mandelbulb Post by: coderextreme on December 10, 2009, 07:09:37 AM Try mixing mandelbulbs with this formula:
r = A + B * cos ( C * theta) * cos (D * phi) A, B, C, and D are constants (or varying parametrically, but I haven't done this). For interesting results, make C and D non-integer(http://coderextreme.net/roses/trans9.jpg) A little transparency also pays off big time. If A is bigger than B, go into the middle and look around.(http://coderextreme.net/roses/trans3.jpg) What I'd like to see is little copies of the rose up and down the petals. Maybe someone can do this. Also ray tracing and getting internal surfaces without creating a mesh would be interesting, if someone can solve that. coderextreme Title: Re: Instead of spheres, use roses in your mandelbulb Post by: kram1032 on December 10, 2009, 08:36:54 PM you know, on one hand, transparency is pretty cool but on the other hand, it confuses the eye, especially with structures as complex and varying as this... Though, what I can grasp, it looks very nice :) though, couldn't you have cut away the windows frames? ^^ |