Title: Mandeldroid 1.1 Post by: nmmmnu on May 22, 2015, 11:10:26 AM Hi
I am not new to the forum, but until now I did not have account. Some time ago, i developed following program on C: https://github.com/nmmmnu/Mandelbrot and week ago I port it in Java for Android here: https://github.com/nmmmnu/MandelDroid so I can play with touch controls and export coordinates for the C version. you can download directly from Google Play: https://play.google.com/store/apps/details?id=nu.nmmm.android.mandeldroid Any suggestions and criticism will be welcome! Title: Re: Mandeldroid 1.1 Post by: DarkBeam on May 22, 2015, 11:33:05 AM :beer:
Wow looks fast, but where's the menu. And why it doesn't recognize dblclick to zoom... Luca :D Title: Re: Mandeldroid 1.1 Post by: PieMan597 on May 22, 2015, 01:24:40 PM Nice app! Darkbeam, the menu appears if you tap the back button.
Title: Re: Mandeldroid 1.1 Post by: nmmmnu on May 22, 2015, 04:41:03 PM @DarkBeam - if there is no hardware menu button, menu is "linked" to back button, but you need version 1.1
I did not know double click must zoom - will do it next release. Is there any other "standard" things people expects? Fast - I am using "normal" double and simulating complex with them: https://github.com/nmmmnu/MandelDroid/blob/master/src/nu/nmmm/android/mandelbrot/FractalCalculatorMandelbrot.java#L68 (https://github.com/nmmmnu/MandelDroid/blob/master/src/nu/nmmm/android/mandelbrot/FractalCalculatorMandelbrot.java#L68) Code: double zx2 = zx * zx; this does not allow me to do anything else than cube, but works quite fast... (x = real, y = imaginary) I also did not used abs(), because in my C experience, it works slower than simple if's. >>> correction - seems I lied about abs() Title: Re: Mandeldroid 1.1 Post by: Snicker02 on May 22, 2015, 05:59:29 PM WOW!! very nice!!! :D it saves to the base directory of the card... is there a way to choose where to save it to? or a share button??
Title: Re: Mandeldroid 1.1 Post by: nmmmnu on May 22, 2015, 07:29:06 PM share currently is not implemented, but probanly in the future - depends how difficult it is to be implemented.
about sd card - i tried to do it as easy as possible, i probably need to change it to dedicated directory, because if I use pictures, it will get mixed with camera shots / uploads. Title: Re: Mandeldroid 1.1 Post by: TheRedshiftRider on May 22, 2015, 10:09:24 PM Fast and simple, nice. But the zooming makes the fractal move too much, I think.
Title: Re: Mandeldroid 1.1 Post by: DarkBeam on May 23, 2015, 10:14:23 AM Julia mode is missing :(
Title: Re: Mandeldroid 1.1 Post by: nmmmnu on May 23, 2015, 12:35:56 PM julia mode is at the bottom of my list...
beside bugfixes, next thing - some new color schemes with rgb colors. Title: Re: Mandeldroid 1.1 Post by: Snicker02 on May 25, 2015, 04:19:11 AM julia mode is at the bottom of my list... beside bugfixes, next thing - some new color schemes with rgb colors. I like the new colors in the newest update Title: Re: Mandeldroid 1.1 Post by: nmmmnu on May 25, 2015, 04:03:22 PM Here are some images with same color scheme, backported to C perpendicular burning ship antennas??? :) https://www.flickr.com/photos/nmmmnu/18075438591/in/dateposted-public/ other perpendicular burning ship places: https://www.flickr.com/photos/nmmmnu/17888165279/in/dateposted-public/ https://www.flickr.com/photos/nmmmnu/18071065922/in/dateposted-public/ burning ship forest https://www.flickr.com/photos/nmmmnu/17451825024/in/dateposted-public/ |