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Fractal Art => Images Showcase (Rate My Fractal) => Topic started by: Buddhi on December 08, 2009, 06:49:11 PM




Title: Coral reef
Post by: Buddhi on December 08, 2009, 06:49:11 PM
This is zoom of z^8+c fractal

(http://www.fractalforums.com/gallery/1/640_08_12_09_6_42_29.jpg)
http://www.fractalforums.com/gallery/?sa=view;id=1165
http://krzysztofmarczak.deviantart.com/art/Coral-reef-3D-fractal-146121417


Title: Re: Coral reef
Post by: cKleinhuis on December 08, 2009, 07:04:11 PM
cool one!


Title: Re: Coral reef
Post by: kram1032 on December 08, 2009, 07:09:31 PM
now add some fish consisting of self-limiting fractal sets :D


Title: Re: Coral reef
Post by: Buddhi on December 14, 2009, 03:13:36 PM
Another deep zoom of z^8 + c fractal

(http://www.fractalforums.com/gallery/1/640_14_12_09_3_09_24.jpg)
FractalForums Gallery http://www.fractalforums.com/gallery/1/640_14_12_09_3_09_24.jpg
DeviantArt http://krzysztofmarczak.deviantart.com/art/Deep-zoom-of-z8-c-fractal-146734241


Title: Re: Coral reef
Post by: raphuu on December 14, 2009, 03:40:59 PM
Hi,

those images are stunning, really.

I am not a programmer nor a mathematician, so I apologize for the following question:
why, in animations or images like this one, do the parts of the bulb that are escaping the image itself seem distorted, like if the were pull like chewing-gum.

http://www.youtube.com/watch?v=cDd8R0xlkNA


Title: Re: Coral reef
Post by: bib on December 14, 2009, 04:05:25 PM
Hi,

those images are stunning, really.

I am not a programmer nor a mathematician, so I apologize for the following question:
why, in animations or images like this one, do the parts of the bulb that are escaping the image itself seem distorted, like if the were pull like chewing-gum.

I think there are 2 reasons :
- The perspective itself
- The fact the Mandelbulb does have distorted areas


Here are some more images of relatively deep zooms. It's very difficult to make deep zooms that do not show any distorted (or whipped creamish) parts.

(http://www.fractalforums.com/gallery/1/492_13_12_09_8_23_04.jpg)

(http://www.fractalforums.com/gallery/1/492_13_12_09_10_34_18.jpg)

(http://www.fractalforums.com/gallery/1/492_09_12_09_7_48_01.jpg)


Title: Re: Coral reef
Post by: raphuu on December 14, 2009, 04:28:59 PM
It's very difficult to make deep zooms that do not show any distorted (or whipped creamish) parts.

is it difficult because of the fractal itself or is it always like this with CG animations?


Title: Re: Coral reef
Post by: kram1032 on December 14, 2009, 04:38:09 PM
most likely because of a combination of "the fractal itself" and "iteration count"

would it be possible to do kind of a whipped-cream detection where the just in those parts it gets iterated deeper?


Title: Re: Coral reef
Post by: bib on December 14, 2009, 04:57:07 PM

would it be possible to do kind of a whipped-cream detection where the just in those parts it gets iterated deeper?

Although I'm not a programmer, that sounds quite (very) complex to set different iteration counts depending on which parts of the image is rendered.


Title: Re: Coral reef
Post by: Tglad on December 14, 2009, 11:48:24 PM
>> why, in animations or images like this one, do the parts of the bulb that are escaping the image itself seem distorted, like if the were pull like chewing-gum.
Ah, after being about to write all about the mandelbulb being non-conformal, I realised that isn't the answer to your question.
The geometry at the edge of the image looks distorted because it is rendered with wide perspective, or a large field-of-view.
If you sat at the front row of a cinema and watched it, then it wouldn't look distorted, but since we are viewing these in quite a small rectangle a couple of feet from the screen, it is visibly distorted.


Title: Re: Coral reef
Post by: cKleinhuis on December 15, 2009, 12:35:57 AM
i had used a method of simply counting the in/ out ratio of an image, but those had fractal dimension everywhere ...

you simply have to determine the fractal dimension of a section of your formula, by box counting ( very expensive ) the closer it is to a natural number ( 3 dimensions = 3 ) the more "whipped" it is....

fractal dimension estimation in simple words, take the ratio of inside/outside voxels  at a certain detail level, ( e.g. start with a 16x16 pixel matrix ) and the growth of that ratio
by ever increasing detail level converges against fractal dimension ;), and the exists formulas for estimating this dimension, read here

http://www.math.sunysb.edu/~scott/Book331/Fractal_Dimension.html

 O0


Title: Re: Coral reef
Post by: mrrgu on December 16, 2009, 04:41:40 PM
I like this one  ;D


Title: Re: Coral reef
Post by: mrrgu on December 16, 2009, 04:45:13 PM
A guess could be the high power 8..
This quickly stretch or contract the length of the iteration vector.

But it is just a guess..


Hi,

those images are stunning, really.

I am not a programmer nor a mathematician, so I apologize for the following question:
why, in animations or images like this one, do the parts of the bulb that are escaping the image itself seem distorted, like if the were pull like chewing-gum.

http://www.youtube.com/watch?v=cDd8R0xlkNA


Title: Re: Coral reef
Post by: jehovajah on December 16, 2009, 06:52:41 PM
Really impressive and awesome renders bhuddi


Title: Re: Coral reef
Post by: Nahee_Enterprises on January 11, 2010, 11:27:04 AM
    This is zoom of z^8+c fractal

    Another deep zoom of z^8 + c fractal

Both of these are very good, indeed !!!    :)

I even think I see a bit of Staghorn coral within the first image (along the lower left-hand portion).