Title: Fluids Post by: sikerow on May 13, 2015, 02:30:49 PM Why not add fluids it will add so much more beuti to the game waterfalls and other cool stuff but you can like activate fluids whit a new button cas some one maybe dont want seas in his fractal but wouldent that be cool srry for my bad english im swedish
Title: Re: Fluids Post by: DarkBeam on May 13, 2015, 07:25:23 PM Lol waterfalls
http://www.youtube.com/watch?v=8WEtxJ4-sh4 ;) Title: Re: Fluids Post by: sikerow on May 14, 2015, 02:28:47 PM Fixed but what do you think about adding fluids t the game and a fluid button to enable it?
Title: Re: Fluids Post by: youhn on May 14, 2015, 04:44:55 PM He means your words are like a waterfall, because you don't use any punctuation. You know, dots, comma's, questions marks and stuff like that. (http://en.wikipedia.org/wiki/Punctuation)
Title: Re: Fluids Post by: cKleinhuis on May 15, 2015, 12:57:30 PM fluids is not an easy task, surely they would be nice, for now you have to stick to the export slices feature to get a 3d mesh that can be used in the favorite fluid mechanis software
Title: Re: Fluids Post by: DarkBeam on May 15, 2015, 11:34:56 PM To me the whole thing is pointless... fluid sim is far too complicated. Why don't he code it in a shadertoy by himself? :)
And x youhn no... he actually asked for waterfalls in mb3d :) Title: Re: Fluids Post by: Sockratease on May 16, 2015, 12:49:25 AM ... he actually asked for waterfalls in mb3d :) You made that video in MB3D??!!? :o Impressive. ... But yeah, like cKleinhuis said - just look at the 3D Software that does fluid simulations and how complex it is. Then find a good one, and look at the huge teams of people who work on it. Then look at the price tag!! A good example is the Tsunami plug-in for After Effects. It's thousands of dollars and makes great water surfaces with the ability to create cinematic huge waves. But even that fails at waterfalls. You'd need to trick it by rotating planes and adding spray at the bottom, etc, to make a convincing waterfall. Very nice idea, but impractical to implement with a huge team - and I would venture to guess impossible for a single programmer to do well. Title: Re: Fluids Post by: youhn on May 16, 2015, 04:59:29 PM And x youhn no... he actually asked for waterfalls in mb3d :) I see. Sorry for misinterprenting your post. :beer: |