Title: HowTo: build a dalek
Post by: 3dickulus on March 21, 2015, 11:30:50 PM
Knighty's script modified by Crist-JRoger + 4D Quaternion Julia PseudoKleinian (http://www.fractalforums.com/fragmentarium/fragmentarium-an-ide-for-exploring-3d-fractals-and-other-systems-on-the-gpu/msg81393/#msg81393) A fascinating object, worth exploring, presented here in it's simplest form? http://vimeo.com/moogaloop.swf?clip_id=122856177&loop=100 Rendered with 3Dickulus' version of Fragmentarium (http://www.digilanti.org/fragmentarium/) The original is 1920x1080
Title: Re: HowTo: build a dalek
Post by: 3dickulus on March 22, 2015, 08:49:44 PM
thought I should share the settings... 30 seconds @ 25 fps = 750 the observer floats in a circle around the epicenter while C.x is sin(-2. -> +2.) and C.y is cos(-3. -> +3.) the EasingCurve settings increment C.x and C.y #preset KeyFrame.001 FOV = 0.5 Eye = -6.2886,0.0979896,1.08373 Target = 3.45469,0.320129,-1.15676 Up = 0.0,0.0,1.0 #endpreset
#preset KeyFrame.002 FOV = 0.5 Eye = 1.8087,-5.48387,2.71778 Target = -1.3022,2.74825,-2.03147 Up = 0.0,0.0,1.0 #endpreset
#preset KeyFrame.003 FOV = 0.5 Eye = 6.29549,0.824471,-0.646261 Target = -3.55569,-0.833823,-0.193139 Up = 0.0,0.0,1.0 #endpreset
#preset KeyFrame.004 FOV = 0.5 Eye = -1.30881,5.22925,3.41651 Target = 1.00707,-2.56566,-2.40389 Up = 0.0,0.0,1.0 #endpreset
#preset KeyFrame.005 FOV = 0.5 Eye = -6.2886,0.0979896,1.08373 Target = 3.45469,0.320129,-1.15676 Up = 0.0,0.0,1.0 #endpreset
#preset daleks FOV = 0.5 Eye = -6.2886,0.0979896,1.08373 Target = 3.45469,0.320129,-1.15676 Up = 0,0,1 EquiRectangular = false FocalPlane = 2.3936 Aperture = 0 Gamma = 0.8654 ToneMapping = 2 Exposure = 1.75533 Brightness = 1 Contrast = 1 Saturation = 1 GaussianWeight = 1 AntiAliasScale = 2 Detail = -4.38984 DetailAO = -0.48041 FudgeFactor = 0.18391 Dither = 1 NormalBackStep = 1 AO = 0,0,0,0.91489 Specular = 0.07143 SpecularExp = 16.176 SpecularMax = 100 SpotLight = 1,0.803922,0.631373,5.4 SpotLightDir = 0.14286,-0.71428 CamLight = 0.760784,0.870588,1,0.95384 CamLightMin = 1 Glow = 1,1,1,0 GlowMax = 20 Fog = 0.281 HardShadow = 0.37179 NotLocked ShadowSoft = 0 QualityShadows = false Reflection = 0 NotLocked DebugSun = false BaseColor = 1,1,1 OrbitStrength = 1 X = 0.5,0.6,0.6,0.719 Y = 1,0.6,0,0.5372 Z = 0.8,0.78,1,0.32774 R = 0.4,0.7,1,0.1405 BackgroundColor = 0,0.501961,0.501961 GradientBackground = 0.86955 CycleColors = false Cycles = 3.25689 EnableFloor = false FloorNormal = 0,0,1 FloorHeight = 0 FloorColor = 1,1,1 jIterations = 100 jThreshold = 100 jC = 1,-1,-1,-1 MI = 10 TThickness = 0 DEoffset = 0 Offset = -1,-1,-1 C = -2,0.000629157,-0.00048 CSize = 0,0,0.05332 Size = 1.49564 MaxRaySteps = 3211 /// C1:SineCurve:43:-2:2:1:750:0.3:1:1.7:4:0 /// C2:CosineCurve:44:-3:3:1:750:0.3:1:1.7:4:0 #endpreset
paste this at the end of the above mentioned fragment and load it with the 3dickulus version of Fragmentarium (http://www.digilanti.org/fragmentarium/) ;) I also increased the MaxRaySteps limit in DE-Raytracer.frag to 5000 (was 2000) // Maximum number of raymarching steps. uniform int MaxRaySteps; slider[0,56,5000] Thank you Christ-JRoger for the 4D Quaternion Julia mod :beer:
Title: Re: HowTo: build a dalek
Post by: mclarekin on March 23, 2015, 04:37:10 AM
very cool O0
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