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Fractal Software => General Discussion => Topic started by: quaternion on November 29, 2009, 10:29:10 AM




Title: Photoshop Fractalius plugin
Post by: quaternion on November 29, 2009, 10:29:10 AM
I found excelent plugin Fractalius. Look, this image before:

(http://img687.imageshack.us/img687/9800/21122008101054argb.png)

end this is after Fractalius:

(http://img198.imageshack.us/img198/129/21122008101054argb.jpg)

I made other images in Fractal Explorer with Fractalius:

(http://img269.imageshack.us/img269/1962/17062009103600.jpg)
(http://img121.imageshack.us/img121/4295/21122008101054.jpg)
(http://img38.imageshack.us/img38/1013/21122008095904.jpg)

P.S. Sorry, how i can made normal image's size?







Title: Re: Photoshop Fractalius plugin
Post by: quaternion on November 29, 2009, 10:32:27 AM
One image made with help of Lacquer plugin.


Title: Re: Photoshop Fractalius plugin
Post by: lycium on November 29, 2009, 11:44:24 AM
ahh, it's all becoming clear now... it's due to the misnaming of this plugin that (other) people think the images it produces are fractal! there are quite a few mis-categorised images like this on deviantart and elsewhere (a friend happened to show me one just seconds before i saw this thread, weird synchronicity); and one can understand the confusion - the naming for one thing, and aren't all shiny glowy swirly images fractals? </sarcasm>

the technique employed is called line integral convolution (http://www.zhanpingliu.org/Research/FlowVis/LIC/LIC.htm), and it sure does look good when applied to fractals (however it will tend to mask the details of self-similarity).


Title: Re: Photoshop Fractalius plugin
Post by: David Makin on November 29, 2009, 11:58:29 AM
I don't see the point of blurring an image hiding the details, even if it's sophisticated blurring :)


Title: Re: Photoshop Fractalius plugin
Post by: kram1032 on November 29, 2009, 01:52:01 PM
so, THAT's how they are created.... Always wondered about those glowing animals on dA lol...


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on November 29, 2009, 02:21:20 PM
thank you.


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 09, 2010, 01:01:20 AM
the technique employed is called line integral convolution (http://www.zhanpingliu.org/Research/FlowVis/LIC/LIC.htm), and it sure does look good when applied to fractals (however it will tend to mask the details of self-similarity).

I don't see how lic can be employed here.


Title: Re: Photoshop Fractalius plugin
Post by: lycium on September 09, 2010, 02:12:07 AM
the technique employed is called line integral convolution (http://www.zhanpingliu.org/Research/FlowVis/LIC/LIC.htm), and it sure does look good when applied to fractals (however it will tend to mask the details of self-similarity).

I don't see how lic can be employed here.

But you are employing it! That's exactly what the "Fractalius" plugin does :)


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 09, 2010, 02:43:37 AM
I see "radial flares" in fft from fractalius. Wat it mean?

(http://i817.photobucket.com/albums/zz97/BeastOfQuaternion/fft.jpg)



Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 09, 2010, 02:57:49 AM
lycium, I have seen sin, cos, sqrt and exp functions in disassemble. These functions is not needed for lic.


Title: Re: Photoshop Fractalius plugin
Post by: lycium on September 09, 2010, 03:06:26 AM
can you give example?
Your own images above should serve as examples, no?

lycium, I have seen sin, cos, sqrt and exp functions in disassemble. These functions is not needed for lic.
Sure they are: you get the angle along which to perform LIC from the gradient of the luminance, using this you can construct normalised sampling vectors (using sin/cos/sqrt) and do the weighting along those "rays" using a Gaussian falloff function exp(-(k * dist)^2).

It's not absolutely essential to use sin/cos/sqrt/exp, but their use for LIC can easily be explained as above.

Have you implemented LIC before? I can give simple pseudocode, maybe 10-20 lines, that would produce near identical images to what's produced by Fractalius.


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 09, 2010, 03:14:50 AM
Quote
Have you implemented LIC before? I can give simple pseudocode, maybe 10-20 lines, that would produce near identical images to what's produced by Fractalius.

yes please.


Title: Re: Photoshop Fractalius plugin
Post by: lycium on September 09, 2010, 03:26:05 AM
I'm at work right now, will post it tonight :)


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 09, 2010, 03:31:21 AM
please.


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 09, 2010, 11:59:10 PM
sampled met exp, layered.

do sobel in sobel;
from sincos(sobel; +random(angel)) do line.blur.length.fn(hermite from intensity) in double accumulator; //re gauss rotate and ...
perform expmap in layers:





Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 10, 2010, 12:05:49 AM
I see new easy interpretor for Apophysis en new, for my, syntaxes for programing language 


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on September 10, 2010, 12:19:12 AM
en for Ultrafractal without variables.

it can be:

do ifs.3d.in.expmap from dist(x, y, z with from center/previous/modulated from wav/


Title: Re: Lycium, please give you code:)
Post by: quaternion on October 04, 2010, 11:29:33 PM
I have interesting results with my version but this is not  wat i will. please give me you version.


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on October 05, 2010, 03:11:50 PM
This is wat  a get now.

(http://i817.photobucket.com/albums/zz97/BeastOfQuaternion/ttt-1.jpg)


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on October 05, 2010, 06:24:27 PM
I get same contours as in Fractalius!


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on October 06, 2010, 11:47:41 AM
(http://i817.photobucket.com/albums/zz97/BeastOfQuaternion/zzz5.png)


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on October 06, 2010, 12:09:31 PM
like fracal


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on October 06, 2010, 12:11:21 PM
this is simple lic. now i only need make lines with width.


Title: Re: Photoshop Fractalius plugin
Post by: jehovajah on October 07, 2010, 12:55:41 PM
Interesting textures. The use of this technique is in describing those areas that are around a precise line or curve in a generalised or root mean square way. Thus for a vortex whirlwind the eddy flows would give precise lines but the surrounding dust particles would describe a more "blurred" path. It would be interesting to see the effect on navier stoke type equations and intense spiral images in 3d.

I do not mind that it is not "fractal" because it looks "rough" to me! :-*

Some of these images remind me of Stephen Hawkings representation of the quantum worm hole field,and for that i thank you.


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on October 10, 2010, 11:37:39 PM
Fractal this or not i don't know, but this help to see fractals. I made this simple, result of sobel i connect with lines. 


Title: Re: Photoshop Fractalius plugin
Post by: quaternion on October 10, 2010, 11:39:02 PM
If I make lines with width -> I get Fractalius.


Title: Re: Photoshop Fractalius plugin
Post by: reis on June 21, 2013, 03:40:11 PM
Have you managed to get desired results?