Title: Fractals in VFX Post by: brasnacte on January 21, 2015, 09:34:48 AM For those interested in exploring the possibility of using Mandelbulb3D in a VFX environment, here's a talk I did on the subject.
http://vimeo.com/117291999 Title: Re: Fractals in VFX Post by: cKleinhuis on January 21, 2015, 10:51:45 AM wonderful talk, thank you for that
Title: Re: Fractals in VFX Post by: cKleinhuis on January 21, 2015, 11:10:42 AM in fact there is something going on, one of the programmers of bryce is working on a gpu based shader, mandelbulber might be open source and stable enough to include some special features like camera import/export
beside of that, the way to go for the "professional" render software is to include a full implicit surface definition system in their guis, most of the software already uses implicit surfaces to define e.g. spheres, BUT most of the software relies on a pure triangulated scene. so a combination of implicit(fractals)/explicit(triangles) surfaces is the way to go ... this is certainly coming, in my opinion the implicit surfaces will get far more weighting when virtual reality like occulus is kicking in more and more, because for the virtual realities it is desirable to get objects that can be viewed from as close as possible without getting blurry Title: Re: Fractals in VFX Post by: mclarekin on January 21, 2015, 12:53:51 PM Very interesting and informative. The possibilities are immense. Thank you very much for this talk :) :) :)
Title: Re: Fractals in VFX Post by: bib on January 21, 2015, 01:51:34 PM Excellent video!
Title: Re: Fractals in VFX Post by: brasnacte on January 21, 2015, 01:55:01 PM in fact there is something going on, one of the programmers of bryce is working on a gpu based shader, mandelbulber might be open source and stable enough to include some special features like camera import/export beside of that, the way to go for the "professional" render software is to include a full implicit surface definition system in their guis, most of the software already uses implicit surfaces to define e.g. spheres, BUT most of the software relies on a pure triangulated scene. so a combination of implicit(fractals)/explicit(triangles) surfaces is the way to go ... this is certainly coming, in my opinion the implicit surfaces will get far more weighting when virtual reality like occulus is kicking in more and more, because for the virtual realities it is desirable to get objects that can be viewed from as close as possible without getting blurry Thanks a lot for the information, this may be helpful. I am curious to see what mandelbulber will come up with. For me it's just a bummer that I'm going to have to learn a whole new interface while I'm so comfortable with M3d... Title: Re: Fractals in VFX Post by: cKleinhuis on January 21, 2015, 02:31:17 PM mb3d has certainly its role and versality, especially when it comes to formulas and animation
since mandelbulber is open source and actively developed with a gpu formula editor it might overtake at some point the mb3d world Title: Re: Fractals in VFX Post by: cKleinhuis on January 21, 2015, 08:37:47 PM @brasnacte that photo to 3d object method could be worth an own tutorial ;) as far as i know few fractalists use this method, i think it is a rather costly method in terms of no free software available
Title: Re: Fractals in VFX Post by: asimes on January 22, 2015, 02:21:44 AM First, very nice video. I was wondering what the fractal around 14:15 is?
Title: Re: Fractals in VFX Post by: bib on January 22, 2015, 09:54:01 AM @brasnacte that photo to 3d object method could be worth an own tutorial ;) as far as i know few fractalists use this method, i think it is a rather costly method in terms of no free software available I confirm I tried the other free software Julius mentions (123 catch) but the result was really messy and low res. Title: Re: Fractals in VFX Post by: brasnacte on January 22, 2015, 10:04:21 AM I confirm I tried the other free software Julius mentions (123 catch) but the result was really messy and low res. Indeed 123d catch isn't as good but it's free. Maybe it works when inputting lots of views, like in the tutorial. Photoscan is not free.First, very nice video. I was wondering what the fractal around 14:15 is? It's a Menger4. I used it to demonstrate a 4D rotation, (which it does after the zoomout) but I used this material just to fill in some holes in the talk- it doesn't really hold any relation with the subject. |