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Fractal Art => Movies Showcase (Rate My Movie) => Topic started by: brasnacte on January 13, 2015, 01:38:24 PM




Title: Fractals for Oculus Rift: - Foreign Nature -
Post by: brasnacte on January 13, 2015, 01:38:24 PM
Hey, I wanted to let you know that I've just released a project I've been working on for some time. It's pre-rendered fractals for VR headsets such as Oculus rift. Basically it's just a high rez film that plays all around you. So for those of you with a headset (or gear VR or cardboard etc):
here it is:

https://wearvr.com/#game_id=game_647;


teaser trailer:
http://vimeo.com/116545122


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: Chillheimer on January 13, 2015, 07:50:24 PM
 :o
That alone was worth the long wait for the oculus! Definitely in my top5 five-oculus jawdroppers-list, and a nice thing to show first-timers.. :)
Congratulation on that awesome job!

Looking forward to moremoremore!!!

I especially liked the moments when you fly very close over a cliff with a huge drop afterwards - that sense of space and feeling of flight - intense!!
If you (what I really hope) are doing more of these videos, I'd love to see more focus on that! next one a faster ride? :embarrass:
also the moving lights/shadows are very cool!!
maybe 2 or three well placed static light(ball)sources, like huge torches lighting some caverns..

oh my.. gotta watch it again right now!


edit: how long did you render this on how many machines?! and what is the total resolution?


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: brasnacte on January 13, 2015, 08:42:25 PM
Thanks!

the rendertime was a little under two weeks on about 8 machines.....
Had to render 5000 4K (actually 8K with antialiasing) images from Mandelbulb3d.

I stretched the 5000 frames to the ten minute trip it is now.
So the video's specs are: 4000x2000 30fps

unfortunately a large mp4 file, but I hope not too large for people to download it and try it on their headsets!

actually i started rendering one with a point light source...


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: Dinkydau on January 15, 2015, 01:48:16 AM
I downloaded the file from mega. Media player classic reports that there is no sound in the file. I can only see the video.


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: brasnacte on January 15, 2015, 10:40:17 AM
There is, indeed no audio.

I have struggled with music/audio a lot, as I realize it's so much better with music, but because so many different music works with it, I decided to let everybody choose their own soundtrack to zone out.

In the future, I will release more that contain special music written for the trip.

did you watch it on a VR headset?


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: Dinkydau on January 15, 2015, 08:52:44 PM
No, I didn't watch it with a VR headset, but I now know what kind of headset it is you're talking about. I expected a video with surround sound. Unfortunately I don't have such VR headset.


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: Nedo68 on January 21, 2015, 01:31:21 PM
Hello brasnacte,

i like your fractal video very much! Watching it with my Dk2 is incredible!! Something i use now
when demo the Rift to friends :)
I also downloaded Mandebulb3D and started doing my own creations.
Tried stereoscopic 360° but it dont work correct. Rendered Left eye 4000x1000 and the
right eye 4000x1000. Then combined both to one Over/Under 3D pic (4000x2000).
Watching it with LifeViewRift in 360° Stereo work only for just 180° if you look behind you
the stereo change to what should be far awy is now close and vice versa.
I dont know if it is possible at all to do a 360° in just one file.
Nevertheless, i fall in love with Mandelbulb3D and will do alot of 360° videos for the Rift,
even its not 3D, it feels 3D, the Fractals looks so huge with the Rift, incredible!

Best regards
Nedo


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: brasnacte on January 21, 2015, 09:42:56 PM
Hey Nedo,

indeed it won't work if you render a left and right in 360 degrees, as the locations of your eyes change in respect to which way you turn your head.
We did find a way around this, but this only works in regular render software (vray etc) not in Mandelbulb.
So I'm afraid we won't have 3d 360 fractals for a while... That being said, I don't mind if it's not stereoscopic: I rather like the fact that they seem so huge and far away, if it gets stereo it also looks smaller......

Julius


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: cKleinhuis on January 21, 2015, 10:48:39 PM
i can confirm: fractals look HUGE! on oculus, please check out boxplorer2 which has a gpu oculus mode
https://code.google.com/p/boxplorer2/downloads/list


Title: Re: Fractals for Oculus Rift: - Foreign Nature -
Post by: Chillheimer on January 22, 2015, 12:56:09 AM
i can confirm: fractals look HUGE! on oculus, please check out boxplorer2 which has a gpu oculus mode
https://code.google.com/p/boxplorer2/downloads/list

wow! how cool is that, thank you for sharing!
now I can't wait to get my oculus back....