Title: Fractals for Oculus Rift: - Foreign Nature - Post by: brasnacte on January 13, 2015, 01:38:24 PM Hey, I wanted to let you know that I've just released a project I've been working on for some time. It's pre-rendered fractals for VR headsets such as Oculus rift. Basically it's just a high rez film that plays all around you. So for those of you with a headset (or gear VR or cardboard etc):
here it is: https://wearvr.com/#game_id=game_647; teaser trailer: http://vimeo.com/116545122 Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: Chillheimer on January 13, 2015, 07:50:24 PM :o
That alone was worth the long wait for the oculus! Definitely in my top5 five-oculus jawdroppers-list, and a nice thing to show first-timers.. :) Congratulation on that awesome job! Looking forward to moremoremore!!! I especially liked the moments when you fly very close over a cliff with a huge drop afterwards - that sense of space and feeling of flight - intense!! If you (what I really hope) are doing more of these videos, I'd love to see more focus on that! next one a faster ride? :embarrass: also the moving lights/shadows are very cool!! maybe 2 or three well placed static light(ball)sources, like huge torches lighting some caverns.. oh my.. gotta watch it again right now! edit: how long did you render this on how many machines?! and what is the total resolution? Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: brasnacte on January 13, 2015, 08:42:25 PM Thanks!
the rendertime was a little under two weeks on about 8 machines..... Had to render 5000 4K (actually 8K with antialiasing) images from Mandelbulb3d. I stretched the 5000 frames to the ten minute trip it is now. So the video's specs are: 4000x2000 30fps unfortunately a large mp4 file, but I hope not too large for people to download it and try it on their headsets! actually i started rendering one with a point light source... Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: Dinkydau on January 15, 2015, 01:48:16 AM I downloaded the file from mega. Media player classic reports that there is no sound in the file. I can only see the video.
Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: brasnacte on January 15, 2015, 10:40:17 AM There is, indeed no audio.
I have struggled with music/audio a lot, as I realize it's so much better with music, but because so many different music works with it, I decided to let everybody choose their own soundtrack to zone out. In the future, I will release more that contain special music written for the trip. did you watch it on a VR headset? Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: Dinkydau on January 15, 2015, 08:52:44 PM No, I didn't watch it with a VR headset, but I now know what kind of headset it is you're talking about. I expected a video with surround sound. Unfortunately I don't have such VR headset.
Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: Nedo68 on January 21, 2015, 01:31:21 PM Hello brasnacte,
i like your fractal video very much! Watching it with my Dk2 is incredible!! Something i use now when demo the Rift to friends :) I also downloaded Mandebulb3D and started doing my own creations. Tried stereoscopic 360° but it dont work correct. Rendered Left eye 4000x1000 and the right eye 4000x1000. Then combined both to one Over/Under 3D pic (4000x2000). Watching it with LifeViewRift in 360° Stereo work only for just 180° if you look behind you the stereo change to what should be far awy is now close and vice versa. I dont know if it is possible at all to do a 360° in just one file. Nevertheless, i fall in love with Mandelbulb3D and will do alot of 360° videos for the Rift, even its not 3D, it feels 3D, the Fractals looks so huge with the Rift, incredible! Best regards Nedo Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: brasnacte on January 21, 2015, 09:42:56 PM Hey Nedo,
indeed it won't work if you render a left and right in 360 degrees, as the locations of your eyes change in respect to which way you turn your head. We did find a way around this, but this only works in regular render software (vray etc) not in Mandelbulb. So I'm afraid we won't have 3d 360 fractals for a while... That being said, I don't mind if it's not stereoscopic: I rather like the fact that they seem so huge and far away, if it gets stereo it also looks smaller...... Julius Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: cKleinhuis on January 21, 2015, 10:48:39 PM i can confirm: fractals look HUGE! on oculus, please check out boxplorer2 which has a gpu oculus mode
https://code.google.com/p/boxplorer2/downloads/list Title: Re: Fractals for Oculus Rift: - Foreign Nature - Post by: Chillheimer on January 22, 2015, 12:56:09 AM i can confirm: fractals look HUGE! on oculus, please check out boxplorer2 which has a gpu oculus mode https://code.google.com/p/boxplorer2/downloads/list wow! how cool is that, thank you for sharing! now I can't wait to get my oculus back.... |