Title: Burn the ship down Post by: teamfresh on January 05, 2015, 06:24:12 PM You will all be seeing a bit more of me now that i finally got some new hardware :) I rendered a simple deep zoom into the burning ship fractal. anti aliased x4. I hope you all like it.
Audio is "Ultra Deep Field" by Stellardrone (http://stellardrone.mymusicstream.com/) If you are using chrome the video will play @ 60fps at 720p and 1080p resolutions!! (you may need to view the video on the youtube page) https://www.youtube.com/watch?v=G39sHbx_daI Title: Re: Burn the ship down Post by: Kalles Fraktaler on January 13, 2015, 09:31:15 AM It is great! :)
How deep is it and how long time did it take to render? Thanks to the collaborations on this forum, great progress have been made also with the abs-mandelbrot variants like the Burning Ship. Knighty came up with a set of conditions to be used on nestled abs formulas, which makes it possible to render them with perturbation, resulting in magnitudes of speed-up. These fractals are often very skewed, and I have in Kalles Fraktaler made a function to "un-skew" them, from the source instead of post-processing images, so that no information is lost. This reveals beautiful patterns that are otherwise inaccessible. And please don't misunderstand my enthusiasm. I think your work with 2D fractals are of the greatest ever! Title: Re: Burn the ship down Post by: teamfresh on January 28, 2015, 01:18:43 PM It is great! :) Thanks :) the depth of this animation is aprox e52 and was rendered @ 1920 x 1080 with x4 anti aliasing. It took less than a day to render the whole thing although i couldn't say exactly how long as I was out for most of the day - when I got back the render had finished already :) How deep is it and how long time did it take to render? Thanks to the collaborations on this forum, great progress have been made also with the abs-mandelbrot variants like the Burning Ship. Knighty came up with a set of conditions to be used on nestled abs formulas, which makes it possible to render them with perturbation, resulting in magnitudes of speed-up. These fractals are often very skewed, and I have in Kalles Fraktaler made a function to "un-skew" them, from the source instead of post-processing images, so that no information is lost. This reveals beautiful patterns that are otherwise inaccessible. And please don't misunderstand my enthusiasm. I think your work with 2D fractals are of the greatest ever! I must tell you that I have downloaded the Kalles software and although I have not produced anything epic to upload with it yet I have had a good play around with it, and created a few test animations to see what it is like and what it can do and I am very impressed :) For sure I will be writing up a review of the software and publishing it in my blog soon. I will also be publishing benchmark results from my machine for fractal renders as soon as I have my format worked out and I will include your software in these so that my readers can see just how quick your algorithms are. I also look forward to producing an animation with the Kalles software that is worthy of upload and posting it to youtube very soon. OF course when I do I will post it in this "rate my movie" section also. thank you for all the effort you put in to create the software, I am sure that as well as I, many people out there will be grateful for the efforts you make. |