Title: Crater, Tower, Castle...Mandelbulb ! Post by: bib on November 21, 2009, 09:20:03 AM Are you sure this set is connected? Look when the first tower appears : its top seems to float in the air
http://www.youtube.com/watch?v=vIN2z2cO0-w Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: twinbee on November 21, 2009, 10:28:28 AM What an amazing video. Favourited! I love the end part where it gets quicker and quicker.
Can you make a version at double the resolution of this? Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on November 21, 2009, 11:43:39 AM The quality of youtube is less good than the .avi
I have more vids to calculate ! Although this one surely deserves a top quality, why not with motion blur and AA. Do you want the upr ? Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: David Makin on November 21, 2009, 12:13:34 PM Are you sure this set is connected? Look when the first tower appears : its top seems to float in the air Some non-integer powers are definitely not connected :) The integer powers require considerable mathematical analysis to discover whether they're connected or not and if connected if they are indeed topologically spheres. Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: Tglad on November 21, 2009, 12:49:47 PM Awesome video!
Here's an idea for a different way of growing the mandelbulb, stick with the power 8 but instead of z^8 + c you animate on z^8 + k*c where k goes from 0 to 1, it should show the bulbs 'blooming' from an initially flat sphere. Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on November 21, 2009, 12:51:57 PM Awesome video! Here's an idea for a different way of growing the mandelbulb, stick with the power 8 but instead of z^8 + c you animate on z^8 + k*c where k goes from 0 to 1, it should show the bulbs 'blooming' from an initially flat sphere. Thanks, good idea. I'll do that and put it my loooong render queue! I also want to do a nice view of the non-integer floating castle :) Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: twinbee on November 21, 2009, 03:35:59 PM Thanks yeah, love to see the original if poss.
Doesn't Youtube have a feature to allow much higher quality even above the HQ setting? I've seen some terrificly big Youtube ones before, even covering the whole screen. Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: kram1032 on November 21, 2009, 04:01:25 PM there are also some, being longer than 10 mins...
I really wonder how to get those better vids. Though, it also seems to highly depend on the codec or something. I saw vids which had horrible quality, even with HD on but still loaded slower than slow, when HD off and then there where super sharp HD-off vids, where only the sound seemed to do the difference between HD on/off, which loaded very fast in both situations... Seems that there should be a tut: "How to upload Videos to YouTube without too much quality loss" Nice render :D - though, you'd only have to carefully look to a 2D-Mandelbrot with exponent-shift and you'll notice, that also there sometimes seem to be buds which are not connected at first... The connections form later, when closer to the integer exponent :) Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: ZsquaredplusC on November 24, 2009, 06:13:09 AM For YouTube after extensive testing I can share the following.
XVid codec gives the best end quality on youtube. I use VirtualDub to do the encoding. For best results generate your initial frames/movie as an uncompressed AVI, then convert to XVid, then upload the XVid AVI to youtube. Both VirtualDub and XVid codec are free. The initial finished upload will be low res garbage until youtube runs the HD pass over the video. For image/frame sizes use; 480x360 for default quality 640x360 for high quality 1280x720 for HD Hope that helps. Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on November 24, 2009, 09:39:53 AM @ZsquaredplusC
thanks for the tips. I will try that, because I am frustrated with the loss of quality. It takes days or even weeks to calculate animations in 800*600 or 1024*768, I save them directly using DivX in UF, and the final result on Youtube is awful :( Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: cKleinhuis on November 24, 2009, 10:53:07 AM better do render single frames, and recode it with highest quality settings ( as it makes sense )
you can use "vitualdub" for encoding a sequence of images btw. did i mention that every morning i watch the wavy animation of yours ?! O0 Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: David Makin on November 24, 2009, 11:57:45 AM For YouTube after extensive testing I can share the following. Both VirtualDub and XVid codec are free. Huh ? Please let me know where I can get a free XVid codec for compression. Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: ZsquaredplusC on November 25, 2009, 12:33:35 AM David, Maybe you are confusing xvid (free) with divx (commercial)?
Grab and install xvid from here http://www.xvid.org/ Once installed it will show up in VirtualDub under the Video Compressor option. I use the default quality setting for xvid and find it is fine for every type of video I throw at it. In the past I tried MOV, H264, DIVX, MP4 and even uncompressed AVI uploading to YouTube. xvid always seems to give great compression/quality and youtube doesn't seem to mess it up as much as with other formats when they do their conversion phase. Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: David Makin on November 25, 2009, 12:56:19 AM David, Maybe you are confusing xvid (free) with divx (commercial)? Ah, yes I was :) Thanks for the link, I'll try it :) Previously I've been using something called "Streamclip" that gives you access (invisibly) to compression using installed QT codecs - I've been compressing to h264 mov files and uploading those but it's noticeable that youtube reduces the quality - though not so much now there's HD :) Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on December 08, 2009, 04:59:47 PM btw. did i mention that every morning i watch the wavy animation of yours ?! O0 Here is an updated version, with some cut mandelbulb and the beginning, and a zoom at the end. Enjoy your breakfast ;) http://www.youtube.com/watch?v=t_FOnh4tmVk Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: cKleinhuis on December 09, 2009, 12:09:36 AM excellent, lol, perhaps a little high power values =
:dink: :thumbsup1: Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on December 09, 2009, 02:10:34 PM excellent, lol, perhaps a little high power values I know I know. As always I did not pay enough attention to the timing (it was probably too late and I wanted to launch the calculation before going to sleep). And I agree, the middle part of the animation is too long. I'll do my best for the next ones ;) I have maybe 10 more animations sitting in the queue, and at an average of 10 to 15 days to calculate an animation, you'll have to be patient, and I'm sure all fractalists ARE patient, otherwise they do something else :):) Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: twinbee on December 09, 2009, 06:38:52 PM Wow, the variety is awesome in this. Congrats! Colours are great too - it's very nice to see the gold highlighted coating on the outer parts.
One possible recommendation: Have the camera actually go in to the Bulb, in the zoom section, rather than simply 'enlarging the picture'. Trickier to set things up, but the potential parallax could be great. Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on December 09, 2009, 06:51:14 PM One possible recommendation: Have the camera actually go in to the Bulb, in the zoom section, rather than simply 'enlarging the picture'. Trickier to set things up, but the potential parallax could be great. Parallax zoom is something I have been trying to do for several days. I got some help from David Makin in another post, but I am still not satisfied with the results, especially since I still don't get exactly how the camera distance parameter work. I'll have to try harder. Anyway, in my numerous attemps, I have found some interesting perspective effects, like this one wich is a 2nd order Mbulb cut in half. With such an extreme perspective, my understanding is that the upper part of the image is in fact what is behind the observer :o (http://www.fractalforums.com/gallery/1/492_06_12_09_1_12_44.jpg) Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: kram1032 on December 09, 2009, 07:05:54 PM nice hyper perspective :D
Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: cKleinhuis on December 09, 2009, 07:39:51 PM so, how do you render those animations, with ultrafractal !?=?!?!?
if so, what formula do u use ?! the reb.xx files do not allow to increase iteration depth .... ??? ::) Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on December 09, 2009, 08:02:39 PM I only use UF indeed, with Wip3D3 from MMFwip3D.ufm that is not in the database yet I think, plus inside coloring 3D coloring direct from mmf4.ucl.
Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: bib on December 09, 2009, 09:09:12 PM nice hyper perspective :D Thanks :) Have a look at this one as well: (http://www.fractalforums.com/gallery/1/492_05_12_09_3_39_15.jpg) And this video (a bit quick and dirty I must admit) http://www.youtube.com/watch?v=TPw-v9-Gohc Title: Re: Crater, Tower, Castle...Mandelbulb ! Post by: kram1032 on December 09, 2009, 09:53:33 PM whoa! That last image is beautiful! |