Title: Bug? Scrolling out the first time seems to always scroll in once first. Post by: simon.snake on December 12, 2014, 09:20:01 PM Hi Botond
I'm blown away by your stunning software. It allows us mere mortals to go places nobody has ever been before, in much shorter time than before. In some ways, it's like Perturbation has given space travel Warp Drive. I've only got a minor issue. On my mouse, zooming in is fine, but the first time I try to zoom out the software continues to zoom in. The next time I scroll wheel to the next 'click' it then zooms out as expected, and from that point on it will zoom out. If I then leave it for a bit, zooming out the first time performs a zoom in. It's only ever the first time and always then behaves as it should from that point on. Firstly, I guess, it would be helpful to find out if it happens to other people, or other mice. Mine is a Microsoft Wireless Mobile Mouse 1000. Can others report if they notice similar behaviour. Title: Re: Bug? Scrolling out the first time seems to always scroll in once first. Post by: Botond Kósa on December 13, 2014, 02:35:14 AM I've only got a minor issue. On my mouse, zooming in is fine, but the first time I try to zoom out the software continues to zoom in. The next time I scroll wheel to the next 'click' it then zooms out as expected, and from that point on it will zoom out. If I then leave it for a bit, zooming out the first time performs a zoom in. It's only ever the first time and always then behaves as it should from that point on. Thanks for pointing this out. Your mouse is OK, it was a bug in the software :dink:I uploaded a new version fixing this bug and a few others. Click here (http://web.t-online.hu/kbotond/mandelmachine/#1.3.12) for details and download link. Title: Re: Bug? Scrolling out the first time seems to always scroll in once first. Post by: Dinkydau on December 14, 2014, 04:13:13 PM I noticed that mandel machine is guaranteed to crash under the following circumstance: doing anything while it is busy with the first reference point or series approximation causes a crash. For example. zooming or aborting the render. |