Title: Burning Ship Slopes Post by: Kalles Fraktaler on December 10, 2014, 06:09:08 PM Slopes/Bump map encoding! Final magnification e110.
Each movie frame was rendered separately for this movie, in 1920x1080, since this encoding slightly changes the over all coloring of the images. Next time I should use more Anti-Alias though, because the dense areas get "sparkling" when rendering them from scratch for each movie frame. https://www.youtube.com/watch?v=gHXkDi7oYr8 So I change the code of KF a bit to save only jpeg images and zoom out 1.035 instead of 2, which is about equal to 20 movie frames per key frame in KFMM. This is a very tedious way of render a movie, but it seems necessary for this type of encoding. I then use the old CreateMovie program that I used to create Movies with for the first versions of Kalles Fraktaler. If anyone is interested in this, I can add some kind of UI in KF and make this available in next version? Title: Re: Burning Ship Slopes Post by: youhn on December 10, 2014, 08:03:56 PM Looks great! Really makes me wanna touch it, feel the rougness/smoothness contrast. Strange too see how fake-3D methods can make the fractal appear so much more real. Wait, of course it's real. I mean solid, as in matter.
Tedious as in computing power I guess, or do you mean the post-processing of getting al pictures into a movie? I don't mind each single frame as an image. In fact, this would make certain post-processing methods easier. Title: Re: Burning Ship Slopes Post by: TheRedshiftRider on December 10, 2014, 08:20:55 PM Amazing. It looks like some realistic structures. It would be great to make movies with this effect.
Title: Re: Burning Ship Slopes Post by: Chillheimer on December 10, 2014, 11:37:54 PM Beautiful! |