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Fractal Software => 3D Fractal Generation => Topic started by: quaternion on November 19, 2009, 08:02:27 PM




Title: Raytraced Flames.
Post by: quaternion on November 19, 2009, 08:02:27 PM
(http://img503.imageshack.us/img503/3571/df3testttt794.jpg)

Made in PovRay.


Title: Re: Raytraced Flames.
Post by: quaternion on November 19, 2009, 08:03:50 PM
(http://img138.imageshack.us/img138/5910/df3testttt168.jpg)


Title: Re: Raytraced Flames.
Post by: cKleinhuis on November 19, 2009, 11:03:28 PM
very nice!  O0


Title: Re: Raytraced Flames.
Post by: lycium on November 20, 2009, 12:10:56 AM
hi, welcome to the forums :) (there's quite an influx of new users since the 3d mandelbrot thing broke!)

those are quite interesting renders, did you precompute a volume of iterations, or use many small spheres, or ... ?


Title: Re: Raytraced Flames.
Post by: quaternion on November 20, 2009, 06:58:28 AM
look here: http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/df3/


Title: Re: Raytraced Flames.
Post by: lycium on November 20, 2009, 07:00:13 AM
ahhh the mighty paul bourke strikes again!  O0

thanks for the link, interesting info


Title: Re: Raytraced Flames.
Post by: Dinkydau on November 20, 2009, 09:49:06 PM
amazing!


Title: Re: Raytraced Flames.
Post by: utak3r on March 09, 2010, 12:02:38 PM
Have you ever thought about not computing a density map, but instead making it from small blobs? It would give a *huge* speedup, but it would require good finding of size & density of these blob elements.