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Fractal Art => Movies Showcase (Rate My Movie) => Topic started by: cKleinhuis on September 25, 2014, 02:09:17 PM




Title: Sound Controlled 3d Kaliset Hybrid
Post by: cKleinhuis on September 25, 2014, 02:09:17 PM
experimenting some things, today i got a elgato game capture hardware to smoothly record video output, what you see here is an audio controlled kaliset hybrid ;)
it is meant to be used as vj component, plugged right into the vj software resolume
 :embarrass:
https://www.youtube.com/watch?v=cXk5ybt7fBw

second take, slightly changed behaviour
https://www.youtube.com/watch?v=kOGEWc4Za9Y


Title: Re: Sound Controlled 3d Kaliset Hybrid
Post by: juharkonen on September 25, 2014, 06:34:13 PM
Did you use FFGL to render the fractal in real time? Looking at the video it could also be a pre-rendered video with playback speed based on audio.


Title: Re: Sound Controlled 3d Kaliset Hybrid
Post by: cKleinhuis on September 25, 2014, 07:43:04 PM
yes, i wrote an ffgl plugin to render the fractal, i will upload a nicer video soon, have to set up everything more nicely ;)
sound controls the speed of 3 axis kaliset hybrid   O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 :angel1:


Title: Re: Sound Controlled 3d Kaliset Hybrid
Post by: cKleinhuis on September 25, 2014, 10:05:51 PM
just added another example recording


Title: Re: Sound Controlled 3d Kaliset Hybrid
Post by: juharkonen on September 26, 2014, 09:30:13 AM
Awesome! Thanks for the info.

Have I understood correct that FFGL simply inputs uniforms from resolume to a shader? I had a quick look on this a while back. It would allow much more elaborate control if it was possible to add code between the shader and the inputs, but I recall this isn't possible?


Title: Re: Sound Controlled 3d Kaliset Hybrid
Post by: cKleinhuis on September 26, 2014, 01:19:18 PM
??? you can do anything you want in the ffgl plugin, some people do just pass them to the shader, but in the bloom shader i released recently (outside the forums) i am doing a few steps to get the result and i am working with 3 shaders at the same time ( highpass.filter, blur convolution filter, final output) so, it can be done anything you want ;)

and in fact, dealing with time is always tricky with visualisation plugins, as i mentioned in the synthclipse forum, to have a shader that relies on a single "time" variable makes it jump when changing, so i am working with "speed" variables in my ffgl plugins that keep their current values but just the speed changes which modifies them, making it possible to stop or pause the scene when speed is 0, the example above works in a similar way, managing the current state of the shader, and slightly adjust values frame by frame


Title: Re: Sound Controlled 3d Kaliset Hybrid
Post by: juharkonen on September 27, 2014, 10:06:12 AM
Thanks for the info, I see I hadn't done my homework properly on FFGL.


Title: Re: Sound Controlled 3d Kaliset Hybrid
Post by: cKleinhuis on September 27, 2014, 11:51:59 AM
until now i have released 3 basic ffgl plugins, i plan to release new ones every now and then, every month or week, dunno ;)
http://spack-o-mat.digitalgott.com/index.php?serendipity[subpage]=downloadmanager