Title: Synthclipse 0.9.7 released. Post by: _revers_ on September 22, 2014, 07:27:53 AM Synthclipse 0.9.7 released. Downloads. (http://sourceforge.net/projects/synthclipse/files/synthclipse-0.9.7/)
Changelog: - Added buffer size presets and autoscaling (to chosen ration of the Viewport) in the Rendering View - Now buffer size can be changed without the need of rebuilding a shader or script - Added Rotation 2D Uniform Control (http://synthclipse.sourceforge.net/user_guide/fragx/uniform_controls.html#rotation) (for float and mat2 uniforms) - Fixed bug in Color Uniform Control parser (http://synthclipse.sourceforge.net/img/temp/buffer_size.png) (http://synthclipse.sourceforge.net/img/temp/rotation2D.png) Title: Re: Synthclipse 0.9.7 released. Post by: cKleinhuis on September 22, 2014, 08:08:26 AM nice, great work!
Title: Re: Synthclipse 0.9.7 released. Post by: subblue on September 27, 2014, 07:53:08 PM I've just discovered this app, very nicely done :)
For OSX users on Mavericks or later you might have to change the permissions recursively on the eclipse folder in order for it to work (it just silently failed to launch for me otherwise) with: chmod -R 0755 eclipse/ Title: Re: Synthclipse 0.9.7 released. Post by: thargor6 on September 28, 2014, 01:07:17 AM Looks very promising, must try this out. The use of eclipse with all of its power is a very clever idea, IMHO.
:beer: cheers, Andreas Title: Re: Synthclipse 0.9.7 released. Post by: cKleinhuis on September 28, 2014, 01:55:07 AM be sure to check out the automatic shadertoy import, its so much fun to apply the slider functionality to them, rendering is very smoothly ;)
Title: Re: Synthclipse 0.9.7 released. Post by: _revers_ on October 06, 2014, 01:10:17 PM I've just discovered this app, very nicely done :) Looks very promising, must try this out. The use of eclipse with all of its power is a very clever idea, IMHO. Thanks guys, I'm doing my best :) For OSX users on Mavericks or later you might have to change the permissions recursively on the eclipse folder in order for it to work (it just silently failed to launch for me otherwise) with: chmod -R 0755 eclipse/ Thank you for the hint, I will put this in the FAQ. (http://synthclipse.sourceforge.net/faq.html) Title: Re: Synthclipse 0.9.7 released. Post by: cKleinhuis on October 06, 2014, 03:23:47 PM hi _revers_ i experience no texture updates when changing a texture through the property editor, i always need to declare texture right in the file at the moment, it worked before i think
Title: Re: Synthclipse 0.9.7 released. Post by: _revers_ on October 06, 2014, 04:15:42 PM I cannot reproduce this problem. Could you give me the source of a minimal shader in which this issue occurs?
Do you use presets? Do you use "Remember parameters between builds" functionality from the Uniform Controls View? Does this happen while playing animation or when shader is paused/stopped? Title: Re: Synthclipse 0.9.7 released. Post by: cKleinhuis on October 19, 2014, 03:55:02 PM i get a weird error when importing a shadertoy into the project i used to import them, synthclipse v0-9-7-1
the folder exists! stack trace Code: java.lang.reflect.InvocationTargetException Title: Re: Synthclipse 0.9.7 released. Post by: _revers_ on October 20, 2014, 09:46:41 AM The "On" is a full name of the folder? Not "On something"? I'm just wondering if space could cause such issue.
Title: Re: Synthclipse 0.9.7 released. Post by: cKleinhuis on October 20, 2014, 11:00:16 AM Errh, didnt check disk space, but it is on the small main hd, can verify tomorrow
Title: Re: Synthclipse 0.9.7 released. Post by: _revers_ on October 20, 2014, 11:14:03 AM Sorry, I mean "whitespace"/"spacebar" in the text :) EDIT: I've checked with folder name "On On On" and it seems to work. Is the problem occuring for any folder? For example when you try to import Shadertoy creation to the "src" directory is the issue still occurs? EDIT 2: Have you tried refreshing your workspace? Maybe you have removed "On" folder in Windows' explorer, but it is still visible in Eclipse's workspace? |