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Real World Examples & Fractical Applications => Fluid Dynamics, Turbulence & Weather Prediction => Topic started by: richardrosenman on September 19, 2014, 08:56:11 PM




Title: WebGL Fluid Experiments
Post by: richardrosenman on September 19, 2014, 08:56:11 PM
This is NOT mine!

But I came across it the other day on Reddit and it's such a brilliant implemenation of GPU-rendered fluid dynamics I had to post it:
https://haxiomic.github.io/GPU-Fluid-Experiments/html5/?q=UltraHigh

Cheers,
-Richard


Title: Re: WebGL Fluid Experiments
Post by: cKleinhuis on September 19, 2014, 08:57:33 PM
wow, thank you for point, i do love gpu browser experience ;)



Title: Re: WebGL Fluid Experiments
Post by: Cyclops on March 28, 2015, 09:51:29 PM
That is pretty cool!


Title: Re: WebGL Fluid Experiments
Post by: Cyclops on March 28, 2015, 09:53:49 PM
I could play with that for hours!

(http://img.photobucket.com/albums/v11/Dawnrider/Screenshot_2015-03-28-20-51-00_zps3hqskmlz.png) (http://smg.photobucket.com/user/Dawnrider/media/Screenshot_2015-03-28-20-51-00_zps3hqskmlz.png.html)


Title: Re: WebGL Fluid Experiments
Post by: Chillheimer on March 29, 2015, 11:42:41 AM
thx for bringing this post up again!
incredible! :)


Title: Re: WebGL Fluid Experiments
Post by: Chillheimer on March 31, 2015, 12:31:32 AM
this is even more incredible than i thought!

try these:

draw some forms and after a while click reset particles to clean the mess, but keep the movement.

right click anywhere, then left klick somewhere else.
super fast, perectly straight line

or klick and hold but only make the tiniest movement, barely visible.
then take "solve iterations" handle and let it oscillate full left to full right at a constant frequency. it can take a few seconds but then suddenly: cymatics!
try different frequencies!

and leave it open in the background. sometimes you come back to it and it shows the weirdest forms...


Title: Re: WebGL Fluid Experiments
Post by: cKleinhuis on March 31, 2015, 01:26:41 AM
yeah, this is an incredible way to play with very much fun induced!


Title: Re: WebGL Fluid Experiments
Post by: Kali on March 31, 2015, 02:46:05 AM
OMG... awesome!

and with source code!

*faints*


Title: Re: WebGL Fluid Experiments
Post by: David Makin on April 01, 2015, 10:19:53 AM
Source code  ? Cool GFX effects ?

Try Inigo's Shadertoy page - NB. not protected against crashes therefore you may need to find a way into an individual "toy" that will work on your browser/video card combination:

https://www.shadertoy.com/ (https://www.shadertoy.com/)

This one def. works for me (Mac and Firefox):

https://www.shadertoy.com/view/XdsGD7 (https://www.shadertoy.com/view/XdsGD7)


Title: Re: WebGL Fluid Experiments
Post by: Kali on April 01, 2015, 06:35:49 PM
Yeah, I think I know that site a little  :D

But this is beyond cool GFX effects, and something that is not possible to do yet in Shadertoy  :hurt: