Title: How do i put colors on this 3d shadertoy code? Post by: Mrz00m on September 04, 2014, 12:49:39 PM Here is a remix of a Kali fractal. Can i make multiple colors on it same as in the screenshot?
Shadertoy Code: https://www.shadertoy.com/view/lsjXzW (https://www.shadertoy.com/view/lsjXzW) i want this please: (http://38.media.tumblr.com/9d06ca9c8a53f0b640bdc20b5e0cfa8e/tumblr_mnu2bkvwtH1r1w416o4_1280.jpg) Title: Re: How do i put colors on this 3d shadertoy code? Post by: cKleinhuis on September 04, 2014, 01:08:29 PM hmm, most of these coloring techniques work by orbit trapping orbit trapping is a method where in each iteration the current z value is measured somehow, for example, a circle orbit trap would take the length of current z value this value is somehow accumulated/aggregated one of the easiest way would be to use a orbittrap=min(length(z) so, with this value you can then color the rendering, in fragmentarium you find many kali renderers that use this method |