Title: 1.8 Gigapixel render Post by: Army Of Binaries on August 21, 2014, 10:44:14 PM Check it out here: http://www.gigapan.com/gigapans/161240
Title: Re: 1.8 Gigapixel render Post by: Chillheimer on August 22, 2014, 01:08:47 AM that's really cool!
verys good idea to use that presentation-concept for fractals! works great.. Title: Re: 1.8 Gigapixel render Post by: Army Of Binaries on August 22, 2014, 02:21:18 AM Thanks mate 😊
Yeah very happy with the presentation, though my next Big Render will be more interesting than this one. They're a bit hard to predict. Btw, anyone know of any good stitching software for Mac? Title: Re: 1.8 Gigapixel render Post by: stardust4ever on September 10, 2014, 10:41:27 PM Neato! This server is kind of like Google Earth in a way. How did you get over the .5 gigapixel image limit? I haven't been able to render Mandelbrot images larger than .5 Gigapixels (around 23040x23040) without either crashing the software or producing a corrupt bitmap. I would like to do bigger renders though. O0
Title: Re: 1.8 Gigapixel render Post by: Army Of Binaries on September 11, 2014, 01:23:24 AM You'll have to use BigRender for these sizes.
It'll render your picture in tiles you have to stitch together afterwards. This one took about 200 hours. Title: Re: 1.8 Gigapixel render Post by: Mrz00m on September 11, 2014, 04:46:46 PM here is a list of photo stitching apps. http://en.wikipedia.org/wiki/Comparison_of_photo_stitching_software if you are using raw bytes, with an RGBA file. each3-4 bytes of an rgba file is the rgba number. you can perhaps do a C program that readallbytes from each file, based on the x and y row numbers, and make a new readallbytes rgba array and save it as a bitmap. |