Title: Burning Ship Dense zoom by Karl Runmo. Remixed by SeryZone. Post by: SeryZone on June 08, 2014, 10:33:40 PM http://www.youtube.com/watch?v=CzAaw44J0uI
I'm only remake this nice zoom in other coloring method. Title: Re: Burning Ship Dense zoom by Karl Runmo. Remixed by SeryZone. Post by: Kalles Fraktaler on June 09, 2014, 08:40:29 PM Lovely!
Unfortunately your coloring method reveals that KF is cheating... Because it uses maximum 30 full precision references. No glitch detection is made on the last reference, and it seems that those pixels get much lower iteration values, which turn them black in your program, and also when viewing the iterations as black and white in KF. So it would perhaps be useful to be able to not limit the number of additional references... Title: Re: Burning Ship Dense zoom by Karl Runmo. Remixed by SeryZone. Post by: SeryZone on June 09, 2014, 10:36:33 PM Lovely! Unfortunately your coloring method reveals that KF is cheating... Because it uses maximum 30 full precision references. No glitch detection is made on the last reference, and it seems that those pixels get much lower iteration values, which turn them black in your program, and also when viewing the iterations as black and white in KF. So it would perhaps be useful to be able to not limit the number of additional references... I consider, you should try to render your locations with HISTOGRAM coloring (density is 1.0) and try to solve exactly strange places in image... |