Title: coordinates of positional lights in m3d Post by: taurus on May 03, 2014, 04:31:47 PM I recently tried to rebuild basic properties of a m3d scene in a classic 3d application, in order to combine both. The fractal surface is explorable by clicking on it with cutting and /or julia tools. but this doesn't work for positional lights, especially after moving them into space. All sorts of right clicking seem useless as well. So my question is - Is there a way to read out the exact position of lights in 3d space? Maybe within the binary code of a scene and if, in which position of the code? Thanks in advance. |